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So you see this thread and say "Well what the heck does that mean mister thread guy?"
Hello I play this game and do meh at it but I do have problems here and there like:
Exaggeration aside I REALLY can't see what's happening at most times.
Fortune (H Fiber)/Big Band (L Beat Extend)
Double (L Hornet Bomber)/ Fukua (H Drill)
Fortune (H fiber)/Filia (H Hairball)
Notes about my teams:
Fortune/Big Band
I like these two together because I like that Big Band covers the air space that fortune cannot (she can do it but there are characters I feel are superior and can defeat her in the air) it allows me to stay on the ground while also controlling the air because Beat Extend is so large. I also use it because it helps fortune all around it helps me convert meterless from throws which I find very useful and feel they make fortune a bigger threat. It's also nice because it's easy to cross up with whether it's a random or intentional one I think it's nice that it's a multi-purpose tool. My Big Band is not very strong but Fiber seems great to back him up at times since he can convert from it although I don't feel any assist fortune could give would help out big band much he's already got a lot of things I find handy on his own.
Double/Fukua
This is just a team I dick around with. I think it's a funny team, no notes.
Fortune/Filia
A recently made team for what I call "The head cannon" thanks to how decap attack works if you manage to get the hairball to only hit an odd number of hits by the end of the hairball the head will launch a tiny bit further after hairball and it's also an active hit. I feel this team helps out with how I like to play sort of zone-y and keepaway-like. I know it's strange to do this as fortune but this is how I like to use the character. This assist isn't just for keepaway though and while I haven't messed with this team enough I think the head cannon has it's use in rushdown as it's a huge hitbox that moves similar to fortune's dash so perhaps it covers her movement. It's also nice to keep pressure because if it hits the head in the corner the lockdown gets even more intense. I'll try and find out if this team is worth using but I certainly enjoy it.
I don't have any videos yet but I'll just record a few replays for the purpose of examination. Perhaps you've seen me play at Salty or Rebel Up? I'm not exactly considered well known or good but I play at those things if you've ever seen me play there and have notes I'd love to hear them.
My top priority is fixing my field of vision so that I can actually see what is happening when I'm getting hit.
Hello I play this game and do meh at it but I do have problems here and there like:
- I can't really adapt to things I've seen only once and can't even do this is short sets like tournament 2/3 types.
- My field of vision is really bad
- Here it is when nothing moves:
- Here it is when things like resets and set ups happen or just plain up close movement:
Exaggeration aside I REALLY can't see what's happening at most times.
- The way I play sg is by a premade plan based on how many times I see an opponent do something and that's not good.
- I often lose a bit to new styles and players I've never seen before and need lots of time observing them to just to figure out what their usual plan is.
- I don't play by reactions I use my memory of the opponent to see what's coming next. I'm basically guessing based on what I remember.
- I don't come from fighting games I primarily played RPGs so I often don't understand why moves work the way they do.
- I'll often jump because that appears to be the superior habit in low level play and often kills me in higher level play.
- While I do understand my a2a with Fortune I can't quite get the spacing correctly and often die trying to contest the air.
Fortune (H Fiber)/Big Band (L Beat Extend)
Double (L Hornet Bomber)/ Fukua (H Drill)
Fortune (H fiber)/Filia (H Hairball)
Notes about my teams:
Fortune/Big Band
I like these two together because I like that Big Band covers the air space that fortune cannot (she can do it but there are characters I feel are superior and can defeat her in the air) it allows me to stay on the ground while also controlling the air because Beat Extend is so large. I also use it because it helps fortune all around it helps me convert meterless from throws which I find very useful and feel they make fortune a bigger threat. It's also nice because it's easy to cross up with whether it's a random or intentional one I think it's nice that it's a multi-purpose tool. My Big Band is not very strong but Fiber seems great to back him up at times since he can convert from it although I don't feel any assist fortune could give would help out big band much he's already got a lot of things I find handy on his own.
Double/Fukua
This is just a team I dick around with. I think it's a funny team, no notes.
Fortune/Filia
A recently made team for what I call "The head cannon" thanks to how decap attack works if you manage to get the hairball to only hit an odd number of hits by the end of the hairball the head will launch a tiny bit further after hairball and it's also an active hit. I feel this team helps out with how I like to play sort of zone-y and keepaway-like. I know it's strange to do this as fortune but this is how I like to use the character. This assist isn't just for keepaway though and while I haven't messed with this team enough I think the head cannon has it's use in rushdown as it's a huge hitbox that moves similar to fortune's dash so perhaps it covers her movement. It's also nice to keep pressure because if it hits the head in the corner the lockdown gets even more intense. I'll try and find out if this team is worth using but I certainly enjoy it.
I don't have any videos yet but I'll just record a few replays for the purpose of examination. Perhaps you've seen me play at Salty or Rebel Up? I'm not exactly considered well known or good but I play at those things if you've ever seen me play there and have notes I'd love to hear them.
My top priority is fixing my field of vision so that I can actually see what is happening when I'm getting hit.
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