EDIT: Double post please don't ban me Worldjem
Few things RE:
Nec match Analysis vs Liam
- Round Start -
You talk about being unsure about your opener.
My safe opener was walk backwards and do nothing, then my minimal risk opener was the backdash L Shot + Assist.
Starting the round with Super Jump > Double Jump puts you in a really good spot.
You'll hit Robo Fortune in mid H Beam if you do jHP and you can also just fall on Parasoul with whatever.
I don't like taking any risks at all if I don't have to, so you should try and take advantage of that by at least putting yourself above me at the start if I won't contest it.
- Lenny Absorbing Lasers -
Robot's beam pierces fullscreen unless it hits something very close to her on the first active frame.
It has two hitboxes, the first one is like this:
The second one that spawns next frame is the actual fullscreen beam that pierces and hits multiple targets.
If something hits that first hitbox, the second one won't come out.
Basically if you're fullscreen I'll still hit you if you're inside Lenny.
I won't be able to hit you with Beam if there's a sHP or L/M George right in front of me
You can Argus those failed beams on reaction.
(H Beam btw just shoots multiple projectiles very fast with really wide hitboxes, like imagine a rapid fire long H Bang, it doesn't pierce anything most of the time.)
- Team Order -
What if you just start your rounds off with some defensive beat extend junk and then a fullscreen puddle > Tag?
I think you should turn your first combo into sHP > Tag or sHP > Puddle > Tag.
I'm extrapolating but it seems like the point of Double start is to avoid the round start Peacock junk and let her get in safely, but you don't have to let her get in safely off a DHC
kill.
One meter, or one confirm with low damage into a tag for the trade off of fullscreen zoning position and avoiding round start against Parasoul and other fast characters is not a bad trade at all.
Especially for you.
Maybe give that kind of mindset / goal a try in some Quick Match and see how it goes?
It was a big problem for you to have Peacock coming in on incoming so much.
I consider my Robot pretty dead and the round in a really bad situation if my Robot is coming in after Parasoul dies. (Which is why I try and prioritize Scope > Magnet 100% of the round always.)
Hope some of this helps.
I'd post more but my game is done downloading.