I watched
@Beamsprouts's set with
@ShadeMoneh and took some notes. I'm putting them down here so I don't forget to test this stuff. If you want to follow along at home you can find the set
right here.
Big Band corner extension: c.LK c.MPx2 s.HK xx M brass > OTG c.MP s.HK + call L bomb xx e brake. This probably works with both my assists actually.
Peacock: throw xx L bomb, dash up j.HK air backdash cancel
Peacock: throw xx L bomb, dash up c.MK
I actually learned Beamsprouts' post sliding knockdown mixups at one point and then completely forgot how to do them. I guess what I didn't like is that if they wake up pushing buttons you could get hit. M item stuff isn't fancy but you can block while doing a 50/50 which is pretty good. Got me thinking though, if I have the read that my opponent doesn't push a lot of buttons on wakeup, maybe I could still go for this stuff. It IS pretty hard to block.
Peacock mixup: launch, j.MP j.HP ADC j.LK (1 hit) j.HK, IAD j.LK
Peacock mixup 2: launch, j.MP j.HP ADC j.LK (1 hit) j.HK, rejump j.LP j.LK j.HK, dash under (?) c.LP
Peacock mixup: c.LK c.HP xx L bomb xx H bomb > grab. corner only?
I actually only know one mixup with Peacock that doesn't require an assist so I could use some more. These all look pretty good. The last one is really interesting since it looks like if they mash the bomb might keep you safe. I wanna see what the frames on that are like.
Big Band: jump in parry air grab. Seems like a marked improvement over jump in air grab which I already do pretty often.
Big Band c.LPx2 stuffs filia IAD. Maybe stuffs other IADs too? Will test.
Big Band corner burst bait: c.HP > s.LPx2 c.MPx2. A 4 hit burst bait that's w i l d. Wonder if I could get this to work midscreen.
Parry/block/grab tech on incoming. Why do I never do this OS? It's good.
When L bomb is on the screen it sort of lets you M or H A-Train for free. I mean, the fuck are they gonna do? There's a bomb there. I wonder if you can convert off the A-Train if you set the L Bomb up just right. Beamsprouts never does this in the video but I feel like I can get that to work.
After Beat Extend: jump straight up j.LK delay j.MP (corner only?). I don't know what this was supposed to be but it sure looks like a setup, maybe.
Finally some Fukua stuff. I don't have a good post air grab mixup with this character. I saw Shade do tiger knee L fireball + call assist which seems ok, I may try that. Also the c.MP c.HK xx Drill reset reminded me that my Fukua team can convert off Drill, so maybe I should use this reset more than never.