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- Dec 11, 2015
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- BlueFeena
Hi, I’m new to Skullgirls and was hoping I could get some advice on improving at Eliza and playing Skullgirls in general. I decided it would be worth asking for help as I’ve spent a little over a hundred hours in game – a considerable amount of which has been spent in the training room – but am not sure what I need to do to improve. This post might be rather long-winded as it is basically a catch-all for a lot of the issues I’ve been having.
To preface things briefly, Skullgirls is the first fighting game I’ve ever really tried to play and become competent at. Prior to this, the only fighting game I’ve ever played was vanilla Virtua Fighter 4 – I liked it a lot, but never had anyone to play with. I also have yet to play the story mode – largely because I would like to have some grasp as to what I’m doing and not simply beat the game owing to AI flaws – the hardest difficulty setting I can currently handle is Ridiculous. I spent some time in the arcade mode and after several wins and a few losses, I managed to get a surprise visit from Marie.
I’d really like to play a strong solo Eliza. I realize Skullgirls is predominantly team based, but playing solo is something I’d simply like to try. Mechanically, I am not opposed to teams at all – this is simply personal preference on my part. There are several reoccurring problems that I am having while playing against other people, I’d really appreciate any help:
I’m hoping to get some video footage up within the next day or so and hopefully demonstrate the problems I’m having. This will probably take a day or so as I need some time to re-record the important replays and then cut them into a video.
Thanks for any advice you guys have; Skullgirls is proving to be very difficult but still incredibly fun.
To preface things briefly, Skullgirls is the first fighting game I’ve ever really tried to play and become competent at. Prior to this, the only fighting game I’ve ever played was vanilla Virtua Fighter 4 – I liked it a lot, but never had anyone to play with. I also have yet to play the story mode – largely because I would like to have some grasp as to what I’m doing and not simply beat the game owing to AI flaws – the hardest difficulty setting I can currently handle is Ridiculous. I spent some time in the arcade mode and after several wins and a few losses, I managed to get a surprise visit from Marie.
I’d really like to play a strong solo Eliza. I realize Skullgirls is predominantly team based, but playing solo is something I’d simply like to try. Mechanically, I am not opposed to teams at all – this is simply personal preference on my part. There are several reoccurring problems that I am having while playing against other people, I’d really appreciate any help:
- By far, the biggest problem I am having is with offense. I’ve participated in three of the Tuesday Night Slapfights and am hearing remarks that I am too passive. Specifically, whenever I attack, my opponent straight up beats whatever Eliza is doing. I am mainly relying on j.mk to poke the opponent and then attempting to quickly follow up with a c.lk when I hit the ground. On the ground, I simply try to start with c.lk or occasionally c.mp – regardless, everything I do is constantly stuffed by my opponents. If my attacks aren’t stuffed outright, I almost always lose ground or air contests due to a priority issue – I’m very much aware of Eliza’s gigantic hurtboxes that extend into her attacks. Said hurtboxes are one of the reasons why I am extremely reluctant to anti-air, as the hurtboxes for s.mp seem far too risky to try and swat down a flying opponent.
- Pressure is real sticking point at the moment – it seems as though when an opponent gets “on” me, there’s no way to get them off. I’ve tried numerous combinations of pushblocking, chickenblocking, and am almost always immediately put back into pressure. This is particularly problematic when I am in the corner – I’ve had a lot fights just straight up end when I’m placed in the corner and simply can’t figure out how to block my opponents non-stop attack chains.
- Valentine. I realize that my understanding with anyone but Eliza is non-existent, but yikes, Valentine is just taking me to the cleaners. Part of what prompted this post was after losing to the same Valentine player multiple times in a row, I simply became so frustrated that I had to leave the lobby and take a break. Valentine seems to be all of the above problems I’m having but on steroids - her pressure is diabolical, she has full-screen punishes that I simply cannot realistically avoid one-hundred percent of the time, and all of her moves seem beat anything Eliza does. I can’t even figure out how to safely poke a Valentine without running a near-constant risk of getting put into a reset chain. If I poke her, she just bounces right back up and slams me before I can start a chain – if I block, she simply applies pressure until I make a mistake with my blocking. I really need some help at swatting away Valentine and keeping her off my back.
- In relation to the matter of offense, I’m having trouble hit confirming. Specifically, I’m using j.mk a lot and when the kick actually connects, my opponent usually bounces away before I can convert it into a combo. Most of my j.mk pokes are done off of an IAD – I can’t figure out how to “close the gap” before my opponent flops away and returns to neutral. I’ll be the first to admit that my reaction time is lacking.
- At the risk of asking a very meat head question, I’m having issues with throw techs. When I do manage to consistently block attack chains, I almost always get thrown before I can predict the throw and chicken block or throw tech. I guess I just need to practice more? Seems worth asking, I guess. I know the throws are there but I just don’t know where.
- How much redundancy should I add to my inputs? Whenever I practice anything in the training room, I always try to learn the inputs with as few button presses as possible, trying to execute everything with a single button press. Is this a realistic goal? Most of the inputs I mash are the ones that have very strict timing and imply cannot have an input error – Sekhmet has some of the stickiest inputs I’ve seen and simply recalling Sekhmet under pressure or in a combo is probably one of the hardest inputs I’ve had to do thus far.
- How do I contend with someone who uses an assist to cover his point character? I recently fought one opponent who would use Fukua’s (?) s.hp – forever a clone? Looked like Filia’s s.hp but slid across the ground – to preemptively attack me, force me to block, and would then clobber me with the point character.
I’m hoping to get some video footage up within the next day or so and hopefully demonstrate the problems I’m having. This will probably take a day or so as I need some time to re-record the important replays and then cut them into a video.
Thanks for any advice you guys have; Skullgirls is proving to be very difficult but still incredibly fun.