So I thought it might be useful to have a thread to share and talk about incoming mixups as they are a pretty big part of Skullgirls.
So here's a couple of incoming mixups I like to use;
Cerebella
-HP, MGR. Blockstun ends after the HP as the opponent lands leaving them open to grab immediately. Quite meaty but obviously vulnerable to air supers.
Valentine
-j.HK This is very meaty (vulnerable to certain air super) and allows for instant pressure afterwards with ADC into grab, j.MP, etc. You can also cancel it in its start-up frames and air dash in to grab (grab can be comboed off of in the corner with scalpels or dead cross but not midscreen I believe apart from maybe Big Band). If the j.HK lands it can also lead into a further combo.
-HK, Mortuary drop (I haven't tested this one much yet and, if it works, I think HP would be better than HK). Same principle as Bella's one.
Feel free to post your own mixups or ways to deal with mixups below :)
So here's a couple of incoming mixups I like to use;
Cerebella
-HP, MGR. Blockstun ends after the HP as the opponent lands leaving them open to grab immediately. Quite meaty but obviously vulnerable to air supers.
Valentine
-j.HK This is very meaty (vulnerable to certain air super) and allows for instant pressure afterwards with ADC into grab, j.MP, etc. You can also cancel it in its start-up frames and air dash in to grab (grab can be comboed off of in the corner with scalpels or dead cross but not midscreen I believe apart from maybe Big Band). If the j.HK lands it can also lead into a further combo.
-HK, Mortuary drop (I haven't tested this one much yet and, if it works, I think HP would be better than HK). Same principle as Bella's one.
Feel free to post your own mixups or ways to deal with mixups below :)