@Ravidrath @render @Mike_Z
How come no recent streams on the LabZero twitch?
If you're struggling for ideas, maybe a playthrough of one of the Mana games or any other Kikuta game. Chrono Trigger or any other old RPG's that have both inspired Indivisible and also have a cult following may also attract untapped twitch viewers.
Another suggestion is that I still feel that you could push the plot/RPG aspect a bit more. People have a very good idea of how the combat and the platforming works thanks to the prototype, but not much idea of how the story will be presented to them. For example:
How often will cutscenes and story sections occur? How will dialogue be presented, similar to Skullgirls story mode with chara portraits over artwork, or textboxes over the game? Or a mixture of both? Will there be dialogue options? Will certain cutscenes play out slightly differently with certain party members? How exactly will incarnations side-quests play out?
I know the answers to a few of these questions, but only because I post here and lurk elsewhere so I can stay in the loop. I know I've mentioned this before and perhaps I'm way underestimating the workload involved, but a few mock up screens of how dialogue or side quests would be implemented could bring a different type of fan to pay attention to this campaign. Namely people who are into games like Fire Emblem Awakening, where there is a VisNov/Dating Sim side element.
I've seen the Incarnation sidequest aspect be compared to Mass Effect a few times, but I don't think I've ever seen it compared to Persona's Social Links, which in my opinion is a far more attention grabbing comparison, especially since Peter's mentioned P4G seemed to be very popular amongst SG backers.