Can't guarantee anyone ever has rumble.
I'd end up enjoying, then wouldn't have money to buy it, so I'd be left feeling empty
It's...confusing...?
Mike said during the panel that the Windows version is ready, but only that, and he would feel bad if he released that and leave everyone else with nothing.
Why don't you try playing the game? Pretty much the only enemy that takes "minutes" is the regular boss, and that's more-or-less on purpose to make sure you know how to block and heal.Sit there in a battle against a single enemy for minutes as you do what feels like 2 damage a hit just doesn't interest me. Probably why I like games like Project X Zone and Chrono Trigger, your moves have ridiculous impact most of the time and it's gratifying, I feel like I wouldn't like this very much.
Not trying to be rude, but this just sounds contradictory. Project X Zone has you sitting through several lengthy canned combos and a finisher animation that I always skipped. You only need to memorize four to five input timings; it's brain-dead and dull after several hours.
Can't guarantee no one has rumble.
I know, I'm just saying, I don't even know how to make it work on Windows. Can you even?
Disclaimer: I'm a random guy on the internet who isn't employed by or in any way solicited to support Lab Zero or their ventures on this forum. I hate wasting time in video games, I loathe grinding so much so that I refuse to play MMO's, and I'll lose interest in a JRPG or tactics game the second it feels like I'm just fighting mobs for no reason.Plus from the gameplay I've seen it looks like a time grind fest. Sit there in a battle against a single enemy for minutes as you do what feels like 2 damage a hit just doesn't interest me. Probably why I like games like Project X Zone and Chrono Trigger, your moves have ridiculous impact most of the time and it's gratifying, I feel like I wouldn't like this very much.
True, but not everyone is going to use a controller. The prototype is perfectly playable on keyboard (I've beaten it a couple times that way), and I mainly used my fightstick to get through it. The only time I've ever played it with a controller was at the demo booth at CB2016.
I think you missed the concern ofJust play the prototype, many about your cornces are well adressed on it! @Shorydouken
which is understandable, but also probably where the comment should have ended, since everything beyond that is both unsubstantiated and admitted to stay unsubstantiated indefinitely.
Then they just don't get the rumble if they use the keyboard. It's not uncommon for console and pc versions of games to have different features that make people want to use a particular setup. Just depends on what you want. As long as the feature doesn't impede progress it should be ok to implement it where it can be used...at least in a single player game.
This is true!
Lemme start by clarifying that me saying "I don't even know how it works" was more of a, if I have to implement 5 different interfaces and can't get them all to behave even moderately the same then this feature isn't going to even work very well.Then they just don't get the rumble if they use the keyboard. It's not uncommon for console and pc versions of games to have different features that make people want to use a particular setup. Just depends on what you want. As long as the feature doesn't impede progress it should be ok to implement it where it can be used...at least in a single player game.
Boss was almost 3 minutes, Cat boss was 7 minutes (I'm okay with secret optional bosses being harder/longer). Masamune takes almost 7 minutes here and he's not even a secret boss.
Did we play the same game? I remember battles in PxZ lasting like 10-15 minutes minimum. Unless you're thinking like, one attack by one group on one enemy, which is not even an entire turn...?
Consider the big black ogre a miniboss, and consider the boss and the cat as bosses, then. Cuz they are.
This was kinda funny.
If this is for blind/vision impaired players, I'm not sure it matters how precise the visual aid is.
I think something akin to a, "listen," button might be good. Say, if you were near something that had a special condition (like breakable, flammable, etc), by holding the listen button, the BGM & SFX would dull, leaving the audio cue associated with the object to be heard more clearly (flowing air, dry branches cracking, etc). I know this doesn't address every vision impairment issue, but it would help people who aren't able to perceive the level of detail necessary to see a cracked wall or discolored vine.
The more important question is whether or not we can suplex this boss.
That's the finishing blow