I'd second this idea. The more options the better. i'll admit, I haven't looked at the line thing yet but never know. I may like em but someone else might, or may break some people's immersion of the battle
The other day I was reading a discussion about games where harder difficulties actually change the mechanics in some way rather than merely increasing numbers or whatnot. The attack indicators shown in today's update got me thinking back to that, since they kinda look like they'll make things a bit too easy to react to. What if hard mode turned them off, so you had to play it like the prototype again?
not to mention more voice lines
An important information is that BackerKit upgrades and purchases will be charged on October 2nd, which is a bit sooner than what was said before (31st December 2017 was mentioned off-handedly on Twitter).
Everyone who used it, better make sure you have the appropriate ammount on your bank account on that day.
We don't want to end up with $100k turning into $20k, Kickstarter-Style.
The current date for release is my daughter's birthday.
Anyone who remembers the IGG campaign loves you, seriously.
An important information is that BackerKit upgrades and purchases will be charged on October 2nd, which is a bit sooner than what was said before (31st December 2017 was mentioned off-handedly on Twitter).
Everyone who used it, better make sure you have the appropriate ammount on your bank account on that day.
We don't want to end up with $100k turning into $20k, Kickstarter-Style.
Yeah, the only thing I would say I straight up don't like is how big the hit counter is.
The dimensional intersection of meat-space and temporal curly fries, clearly.
I just want Rodney to show up in some fashion.
Are you kidding me? Everybody knows disembodied oven mitts are of the devil.