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Indivisible: Lab Zero's Action-RPG! (General Discussion)

i thought LZ said if they got around 100k left they might be able work something out as somekind of super late extra thing.

If i remember well during the last stream by Mike he said 505 Games didn't want them to talk too much about the last goal or something?
 
I found a neat glitch :) Bringing the Bow and Arrow into Battle. :D


It makes you carry the bow and arrow as your default stance. IDK exactly how I did it though. while in battle her down attack is her crouching jab. Her neutral and up attack both do her neutral ax attack. Not all that useful but neat.

What the fu-----

One thing that's been bugging me for a while is is the fate of Ajna's other movesets with the absence of weapon switching, and this more or less outright confirms that she'll indeed be getting her bow attacks in-battle at the very least. The altered attacks is really what convinced me, rather than the low health animation, for some reason. This makes me think the Prototype weapon-selection button will still be used, only now it decides what weapon you're going to use in combat.

I'm still wondering about good ol' unarmed though, since I am still in love with her "original" parry animation (where she strikes a pose and the axe isn't involved, she just face-tanks it), I'm hoping it's something we'll still be able to see in the full game before we obtain the axe, where its function would merge with overworld blocking like it is now. And I hope she gets an in-battle version of her sassy slide to replace her down attack. (it's weird how that little love-tap deals the most damage....) As for weapon-specific Iddhi Attacks? I guess we'll just have to wait for confirmation on that one.
 
Last I recall was the release of the very first beta that was released on PC and PS4 I believe. So can anyone update me on the progress of this game LOL.
Did you back? If you did, play the new build, if you didn't, this is the best I've got on hand in terms of progress.
There is also the website with information about character gameplay and general updates.
http://www.indivisiblegame.com

If i remember well during the last stream by Mike he said 505 Games didn't want them to talk too much about the last goal or something?
Basically, yes. Also that the more people the back the better it directly gets for LZ regardless of the goal.
 
you forgot to mention if you pre-order the game you still get into the beta.

it's just like with SG and the endless beta where if you bought the game you still got it.
 
yea at the time I didn't back since I wasn't working sadly.
But thanks for the updates. I definitely plan on pre-ordering as well.
 
If i remember well during the last stream by Mike he said 505 Games didn't want them to talk too much about the last goal or something?
Basically, yes. Also that the more people the back the better it directly gets for LZ regardless of the goal.
Right, this basically goes back to some things Peter said a long time ago in this thread:
The agreement is signed, just nothing kicks in until we hit our goal. Well, beyond them funding the prototype, that is.

If we were to somehow land exactly on our goal, your contribution to the development budget is effectively doubled-and-then-some by 505. But their contribution is fixed, so anything after that for stretch goals is not matched.

It's a complicated-ish deal, but it's very progressive. I really don't think anything like this has been done before, and it's really a testament to 505's management that they were open to it at all.

That, and we paid a lot for the best lawyer in the industry.

I guess I'll get into this...

We don't own the IP outright. The deal is pretty good from the get-go, but it gets better the more we raise. There are three major IGG dollar milestones in our contract: two where the back-end revenue increases, and a third on where the IP goes to us.

I think going into the exact numbers is probably a bit much, but that's the general gist of our contract with 505: if we hit our goal and end up between the IP number, 505 owns the IP and we have right of first refusal on a developing a sequel, etc. If we go above that number, we own the IP and 505 has right of first refusal on publishing a sequel.

There are some other wrinkles that could also result in us getting the IP back even if we are funded, too, but I won't get into those.
After two years of slacker backing that have been slowly whittling down their end of the deal, 505 is probably very eager to finally lock in the final arrangement.
 
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Tai Krung City Enemies

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Nice, there are some new baddies in there. I love seeing Garuda in his full glory now, that guy looks awesome. The little throne on his back is interesting too. I guess Mara might ride on him at some point? I hope Garuda cleans that thing regularly.

Speaking of enemies, for a while I've been trying to keep count on the ones we've seen so far, and including likely bosses and concepts they've shared since the campaign, it looks we've seen a little over 40 unique enemies in some form at this point. If they all make it into the game, then that's a pretty healthy number, especially since we've also seen how unique the encounters with palette swapped enemies can feel when their attack rates/health/hitboxes are all different.
 
Oh look it's Ridley! Nah jokes aside the enemies look great.
 

Wait that's what Garuda looks like? Jesus he looks fucking ridiI LOVE HIM!!!!!

He's like Beo except he went to torso and arm day and skipped literally everything else day. And it's awesome. I can only imagine how hard he punches (enhanced with elbow-boosters for maximum overkill too!). And the augers that comprise his neck armor all but confirm a deadly head-drill attack. No wonder the dude's looking for a worthy opponent. With the throne he's like a living Fortress Of Arrogance but with a crazed crime-lord monkey on his back instead of a screaming fundamentalist. 10/10.

One last thing: What is he? Like I'm glad Alex is playing fast and free with the "Classes of beings" thing and not letting it rule his designs, but seriously, WTF is he? Who IS you right now!?!?

 
I just think it's neat they got a giant robot bird to eat the robot snake man. Nagas are snakes, right?
 
Kind of funny looking back at the last time I heard the name Garuda.
 
At least you remember Max Anarchy.
 
I just think it's neat they got a giant robot bird to eat the robot snake man. Nagas are snakes, right?

Yeah, I do believe nagas are sworn enemies of the garudas in hindu and buddhist mythology too. On top of the whole "birds feed on snakes in real life" too.

And I admit i love Garuda Cruel... He looks very obviously mechanical (unless it's an iddhi armor much like our Rider?) so I wonder what happened to him? Or maybe he's just a (big) bird man wearing an armor. I like the throne thing on his back too.
Also Mara... God he is ugly i love his design, sfjhfksf
Big fan of those mooks too, I love the blood ants with a flask as an abdomen, it's very neat.

Also hey, December 1st and we're at $2,155,411.2... Cautiously optimistic we might reach last goal since last time i checked (and it was around 2 days earlier i think) we were at 1k less..
 
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Also hey, December 1st and we're at $2,155,411.2... Cautiously optimistic we might reach last goal since last time i checked (and it was around 2 days earlier i think) we were at 1k less..
I'm also cautious, but it's certainly still possible, especially since there's a lot more legwork the Backer Preview can do in terms of press. However, as always, the biggest factor is time.

I guess if any of us want to help make a push, one of the biggest things I think we can do right now, is simply poke at previous supporters from the campaign that still haven't posted anything publicly about the Preview or the game's progress yet. The game is already funded, so it doesn't make sense to go for any hard promotion, it just needs more general visibility and presence.

There are still a ton of people out there that think the pledges were closed in 2015, or that the game was somehow canceled. I'm pretty sure the more of those people that can be reached and informed before the deadline, the quicker that stretch goal gap will close.
 
I would totally dump some of my cash into the statue but there's so many things I wanna do with that newly gained money x,x THE CHOICES *crumples*
 
Aah, was wondering when that track would be released...
Loving the guitars here!
 
乇乂ㄒ尺卂...


......thin.
Really thin, almost Painwheel thin. It's a body type we haven't seen in awhile, I like it. Almost looks like all super-lean muscle from living on the arid African savannas.

Someone wanna bootleg us a model sheet?
 
Oh how nice. I planned to make Zahra my default buffer/healer so I was waiting for a reveal for her.
 
Can't wait to see her toolset.
 
Oh she looks so much better than her original design. She did not appeal to me at all then, but I'm really digging this new look.

Also guess this might confirm her as the bard that Peter mentioned in an interview.
 
I guess we have Thorani as the steady wise one, but... we have much more young enthusiastic women in the roster. I don't really want Zahra to join those numbers. It's fine, but I don't see it as an improvement.

I also don't really think of Thorani as the wise one as much either. Probably because the old backstories we were given made Zahra more mysterious than her.

Plus I want her to have a deep, buttery voice.
 
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Yeah seeing Zahra with the squinty happy eyes does feel a bit off. But her default expression still does have the more mature feel to it, so you might not have much to worry about.

Perhaps she has songs with different moods associated with them, and we're just seeing her play a more upbeat and happy one right now.
 
I just want a girl voiced by Rich Brown okay!?

lol I mean like the Persona 5 soundtrack vocalist. Or Estelle (who I've only heard as the voice of Garnet >_>). Or the Drow Ranger in DotA 2.
 
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I just want a girl voiced by Rich Brown okay!?

lol I mean like the Persona 5 soundtrack vocalist. Or Estelle (who I've only heard as the voice of Garnet >_>). Or the Drow Ranger in DotA 2.

I don't know man, the second I hear buttery I think this voice:

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Perfect fit tbh.
 
Personnally i am more a fan of her new look. Wasn't too much a fan of the peek-a-bangs look and yeah she kinda reminded me of Thorani too much? Unsure how to word it.
Now she looks more distinct and i admit she looks cuter to me too. Glad she kept the dreadlocks ponytail.
 
I guess we have Thorani as the steady wise one, but... we have much more young enthusiastic women in the roster. I don't really want Zahra to join those numbers. It's fine, but I don't see it as an improvement.
I'm surprised you expected a woman whose life goal is "to spread joy to all through song" to not be the enthusiastic type, but perhaps we could say that's a fault of the concept art not being able to fully represent the intended character.

With the descriptors "steady and wise" though, honestly the first character I think of right now is Qadira. Even though we've seen a lot more of Thorani's animations than Zahra's, I still don't think it's enough to quite peg down either of their personalities yet. Thorani, despite being a celestial, might still lack a lot of practical wisdom that Zahra brings to the table.

Phoebe, Baozhai, and Yan are obviously coming into the story with a lot of life experience too, and even Kampan probably has some scars (not to mention Razmi, the queen of anti-enthusiasm herself). So even as far as the female characters go, we're definitely not looking at a group of naive kids.
 
If L0 doesn't sneak a "LISTEN TO MY SONG!" line for Zahra then what's the point... just kidding 'w'
Aah i'm pretty glad Zahra is the way she is honestly.

By the way, we're now at $2,167,947.05 funding wise!