What made some of the art on Skullgirls annoying to get as I didn't know how to unlock em.. Aside from beating the stuffing outa Marie 300%
There was a bug for some art before that meant you
couldn't unlock them aside from Marie 300%, I think some of the environments? Heh.
Otherwise everything is pretty darn self-explanatory - beat the equivalent story mode, etc.
So no, I don't think an explanation is really necessary.
off topic
isn't melee considered viable for tournaments despite a lot of characters being unbalanced? (i don't really follow the fighting pro scene so i'm not sure). so i don't know if that should be considered a responsibility,cause it sounds like you're not giving them credit for giving players all these workable and viable options instead of a few,as if it was their obligation to do so?
MvC2 is considered viable for tournaments despite basically 8 characters being "playable" at tournament level.
It is to the credit of the Melee and MvC2 devs that the games are still competitive when only those few characters are widely used.
(Also, I personally contend that Melee is still considered tournament viable as a Smash game because none of the Smash games that have been made after Melee are anywhere near as good when played at a high level.)
HOWEVER, that's irrelevant! I don't think whether people will play the game in tournaments is primarily determined by balance. GGXX#Reload was played in tournaments, MvC1 was playing in tournaments, vanilla SF4 was played in tournaments...
It is ENTIRELY the responsibility of the developers to ensure that the game is as balanced as possible. 100%. You can't argue otherwise.
The more balanced the cast, and the less counter-picks matter, the BETTER suited the game is for tournament play. That can be done by giving everyone lots of options and hoping it works out, or by actually balancing all the characters through multiple rounds of playtesting and revisions. But it's still the developer's responsibility.
So yes, it was our responsibility to make sure that AS MUCH of the game as possible was usable in a tournament setting.
Applying this to RPGs, I think it's the developers' responsibility to make sure that no character is useless. What players determine as "super broken" or "useless" is not often related to how useful a character really is, though.