Oh, I didn't see this.
1GB. Remember, they use half the RAM for the OS.
if Skullgirls could run on PS3's 512MB (technically 256MB main + 256MB video which is harder to work with)
Remember the 8-bit sprites on PS3/360 when you tag out? Yeah.
SG can't load more than around 3 characters at once on those consoles (2 point characters + 4x assist-only data).
Loading 6 full characters, as on PS4 or PC, takes up around 800 MB. Not including backgrounds etc.
Loading 6 full characters that are half-size on Vita takes around 450 MB, not including backgrounds etc.
I would be surprised if Indivisible now needs more than Wii U's 2GB. (I know, I know, they're not the same game. I can understand Indivisible may need more than SG did, but is it really >4x more?)
Yes. Have a
relevant link. :^)
SG loaded 3 characters (as I said above), a smallish HUD, one music track at a time, and a background that was limited to 25MB including textures. It barely fit on PS3.
The Indivisible PROTOTYPE loaded 4 characters, 5 monsters, a complicated HUD, weapon select, 5 music tracks (intro/dungeon/lake/battle/boss), and a background that was around 200MB. It would not have fit on PS3. And that's just the prototype, with characters and enemies that can't do everything they'll be able to do in the final game, and a background that is not as big as any section of final Indivisible will be nor of the level of quality we want in the final game. The final game would also have more monster types active at once, more animated things in the level, etc.
We'd also like to do things such as keeping the Inner Realm loaded so that there isn't a loading screen every time you want to visit it, keep the current area loaded while you are in it, keep all Incarnations loaded so that it doesn't have to load them when you switch, keep the areas adjacent to the ones you're in loaded so that you can walk seamlessly everywhere...all of which takes memory. True, we could NOT do these things, but then the player's experience would be worse, and we're not willing to accept that either.
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It would be nice if people would trust anything we said, as opposed to ALWAYS thinking we're talking out our butts.