There's no swapping Incarnations during battle, right? I would've expected it to just start loading as soon as you swap and be done by the time you get in another fight.
What if I'm standing right next to an enemy when I swap?
That's nice. Didn't read that relevant link, did you? :^)
Well unless you're able to just fit the entire game in RAM there's always gonna be some edge cases to worry about in the event someone uses a sufficiently slow external drive. But if most of the time things are able to load fast enough, I don't think it'd be all that noticeable if there's a few rare instances where a door might take a few extra frames to open in order to catch up. If it were me I wouldn't go out of my way to account for contrived scenarios where the player is pretty much just trying to make load times happen on purpose - if they do that, then okay, you can have the load time you were obviously trying to get. As long as it can scale gracefully, hide the loading most of the time and not just crash when it does turn out to take longer than expected, I'm not super concerned with whether or not "zero loading" is actually literally zero always always always.
That's the difference between us. (^.^)
It's the difference between being a game dev, and being a good game dev.
That input doesn't make sense! =[
Ask Capcom.
Must be playing Alpha 2.
KoF's inputs make my head hurt...
I still find Hazama's astral finish too much work. How do you honestly expect me to do that. I still have to look at my controller when I do it. >:T
Maybe you should stop running in so many loopdeloopsAm I the only one who occasionally jolts up in the middle of the night because they thought of an idea to help advertise Indivisible online to help get it funded, only to realize we've actually broke the Robot Generator in the Past to achieve the Good Future here where it's been funded?
Right. Okay. Guess I should start taking sleep medication.
Well evidently it worked, so keep it up.
True I remember that. ( Though that wasn't made clear on the perk list )