KZN02
The Master of Tediousness
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- Aug 28, 2014
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Hiroki Kikuta said:" Indivisible is a very difficult type of game to create music for, because it's such a confluence of different cultures, and isn't from typical Western cultures that you might be used to but Japan, Asia, kind of the Southeast Asia area. Putting all those together and having a mesh is a little difficult to achieve.
Because the task was to have all those mesh together and still evoke a very dramatic story, it's still a difficult process because you still want to be able to give it its own characteristics, but having this dramatic story being told through the music is difficult but.
Part of the task is to create music that is in line with what the team's image of what the story is and make sure that the music nails exactly what the story is supposed to evoke... And it's very difficult to do that, because the team has such a particular image of what it's supposed to be, so whenever I send them a song and they're like « YEAH THAT'S EXACTLY WHAT WE WANT », that's one of my greatest joys when creating music.
So one particular characteristic about game music is that you need to create something that people will ?? (i couldn't understand what was said here) because in games you need to be able to create music that people will listen to over and over and over again and not get tired of it. The trick is making something that evokes the drama, the action and the emotion of the game though music but make it in such a way that you can listen to it forever without really having those feelings.
One of the tricks about it is to aim to make music that even the team can listen to and not get tired of it because they're the ones, more than even the players, who have to listen to it more than anyone in the world. " (Peter and Mike listen to the OST when at work and don't get tired of it)
(because of this) "I'm very confident that you'll be able to listen to it without tiring of it so please play the game for a long long time ! "
Hugs for Razmi! pic.twitter.com/JKWY6hrBg4
— Indivisible (@IndivisibleRPG) August 3, 2018
We're giving away an #Indivisible soundtrack sampler CD signed by Hiroki Kikuta at the end of August to one of our lucky mailing list subscribers. Join the Scarlet Moon Fan Club today! https://t.co/XGACROnR6D @Hiroki_Kikuta @Hiroki_Kikuta_E @LabZeroGames @IndivisibleRPG pic.twitter.com/peJUGBuKJt
— Scarlet Moon 🔴 Killashandra Out Now! (@scarletmoon_) August 6, 2018
Three hours of Indivisible animation in just 16 seconds. You can see the whole video on Twtich: https://t.co/jV3ZcS9DgT #animation pic.twitter.com/2ayFHKLofa
— Indivisible (@IndivisibleRPG) August 16, 2018
Hello Europe! The team from 505 is in the media area and ready to show off Indivisible!#Gamescom2018 pic.twitter.com/ZGFcU0xZvA
— Indivisible (@IndivisibleRPG) August 21, 2018
Yeah Peter was definitely pretty hands-off with the guy, but I guess as a dev you're always curious to see how people respond to the game on their own. From the playthroughs I've watched though, it's surprisingly common for people to forget about the directional attacks after the first tutorial prompt, which I've never quite understood. At least the guy was using his Supers.