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As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section.
The archives are locked, so please use the new forum sections to create new discussion threads.
Found it interesting that IGN and Destructoid both claimed the last third or so of the game is way too easy.
Been wondering about difficulty stuff and... well, hand-holding since the streams have been happening. I find it bizarre, hopefully it's just for early areas but even still, that everything intractable is highlighted in a distracting way. Like the vines all have white lights on them to remind you you can break them, or cracked walls have blue lights for speed boost.