Found it interesting that IGN and Destructoid both claimed the last third or so of the game is way too easy.
Been wondering about difficulty stuff and... well, hand-holding since the streams have been happening. I find it bizarre, hopefully it's just for early areas but even still, that everything intractable is highlighted in a distracting way. Like the vines all have white lights on them to remind you you can break them, or cracked walls have blue lights for speed boost.