Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section.
The archives are locked, so please use the new forum sections to create new discussion threads.
Found it interesting that IGN and Destructoid both claimed the last third or so of the game is way too easy.
Been wondering about difficulty stuff and... well, hand-holding since the streams have been happening. I find it bizarre, hopefully it's just for early areas but even still, that everything intractable is highlighted in a distracting way. Like the vines all have white lights on them to remind you you can break them, or cracked walls have blue lights for speed boost.
Not surprised the main story's easy enough to button-mash through, it probably has to be or else casuals will complain. I'm sure that Cat's hiding somewhere though.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.