I'm not sure where I put this one. Probably in first or second, together with part 4. Both are the ones that I had most fun reading.
The idea to make a race, with comentators and stuff, was pretty neat.
Gyro was awesome.
Johnny was shitty but oh boy, Araki managed to transform him into an awesome and well developed character, with an amazing improvement curve.
BUT what most amazed me was the lack of stands. Araki managed to make a power similar to hamon that could be used daily, and also worked with stands. This is the interesting part. They are not only limited to stands. This brings back the feeling from parts 1 and 2, mixed with the variability from parts 4 to 6.
Also, the variety of characters, their reasons, backstories, ways to think and their charisma was wonderful. From Mountain Tim (that never score) to Diego Brando, all characters were incredibly well worked on. 9/10 would read again.