Off topic
400 to 600 frames per character for KOF13. (source)
Average 1,439 frames per character for Skullgirls, with Squigly and a few others being over 1,600.
That's 2x to 3x as many frames per character for SG, all still with hand-drawn shading and colors.
Skullgirls doesn't have self-shadowing (Terry's arms casting shadows on his legs) but that comes from the 3D render, not the pixel artist.
Yup, this whole project reeks of a sign put up in the front window that reads "Under New Management"
They have been working on it at least a year and said it was 3D back then.Yup, this whole project reeks of a sign put up in the front window that reads "Under New Management"
Someone in the KOF division probably asked their new corporate overlords to make a new game and after hours of begging to not to make a mobile or pachinko game, was granted a shoestring budget to make something quick for the downloadable market. Make it cheap, and make it 3D so they it can sell DLC costumes.
Thanks for the input Mike. Since you've been to the site though (really glad they've left it up all these years), you know those 400 frames were no joke! Nearly a year and a half of work hours needed to finish each character, and that was using a team that could have probably pixeled Garou sprites in record time.Off topic 400 to 600 frames per character for KOF13. (source)
And here, I think you perfectly illustrated the greater efficiency of your team's approach. You guys pumped out more frames at a larger size, and at an incredibly brisk pace. Whether learned from comics or animation, all of the artists' honed abilities could be applied directly to each finished frame, and there was just no need to filter all of that hard work through an additional pixel adjustment process. Awesome!
Posted by Evil_Yagami of cyberfanatix
KOFXIV 2nd and 3rd Trailers are coming in 2016, I think they are still working very hard on the game, and it's impossible for the game to be released on January, 2016 as some gaming websites said it will be the release date.
Source:
On the other side, most of you know frionel who is in touch with SNK PLAYMORE, this years he was in TGS, and he said that the graphics will be evolved.
Source:
Assuming they're not lying their butts off, of course. Probably would have been better to not show the footage in the trailer at all.
My guess is January was a place holder date(like all games with no release date) and either someone pulled that January 21 2016 date out from thin air or it was a miscommunication.
I will believe it when I see it.
Nope, negative feedback isn't overreaction. And if everyone went silent, they could've just accepted it and delivered in that sorry state
I think they know better than to deliver a game with those kind of visuals. Especially with the development tools they have now.
I highly doubt that was their goal for the game in terms of visuals. If the game had actually been coming out in January like everyone randomly said, then yeah, this would have been a real problem.
Somehow I really doubt the people making the game made that call, Sony wanted shit to show, PS4 is to be "The home of fighting games", remember? Have to have something other than SFV lined up, doubt SNK's new owners give a fuck either, they want to make mobile games and use the SNK IPs to "go Marvel" or whatever.
The new owners are betting more in pachinko than real games, so I wouldn't doubt if they cut the budget for this game.
OK, a proper translation from Orochinagi, courtesy of ALX
http://www.orochinagi.com/2015/10/i...ii-hits-top-3-sales-charts-fgc-ebook-free-pdf
I would say never, but since they have a corporate overlord now I wonder if that's going to change, you can't bring back Geese, starting a new saga would be perfect for bringing in Rock.
Well he's more like the Santa Clause of KoF.
Dimps was founded by golden age SNK people, they still made SFIV.