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I thought I'd start up a thread to discuss whatever of the following people find interesting:
Painwheel's options as an assist
Assists to get in/cover an approach
Combo extension assists
Mixup assists
For context, I'm currently running Painwheel/Squigly-c.HP/Parasoul-H Napalm Shot as my main team. (Edit: I had my team order switched. I've been running Squigly on point to get practice for so long I forgot to switch it back. Battle Opera > Hatred Install is a sweet DHC though)
What I've used personally:
Parasoul's H Napalm Shot
I'm liking this assist quite a bit. Painwheel's ability to call assists while in flight makes covering your approach much easier with the right assists. The tear persisting on the screen has been useful to me a few times, though this won't be the case if it passes offscreen. This assist is also easy to manage for characters with a projectile.
Parasoul's Napalm Pillar
Generally, I don't think we need to discuss how great this assist is as a reversal. I do find it difficult to convert off of a successful hit, though, minimizing its usefulness into I learn this.
Valentine's Mortuary Drop
Valentine was originally part of my team because I really liked the idea of using this assist. Unfortunately, it's extremely slow to start up and can be jumped. While Painwheel has exceptional control over the air I'm not sure you can leverage this tendency from opponents to jump the assist, at least not in any way that other assists won't do the same way. The damage is quite good, I feel, but it's a somewhat awkward and specific followup.
Squigly's c.HP; f.HP
I'm absolutely loving this assist. Demographic of online players notwithstanding, half the time I call this assist while I'm in air people get hit by it. It's pretty easy to get a guaranteed setup off of a block and this assist causes a massive amount of blockstun. Alternatively, you can use Squigly's overhead assist but I think you sacrifice air control to do this and I believe the overhead is quite a bit slower to start up.
Painwheel assist mentions:
c.MP for lockdown
s.MK for lockdown
qcf+ M/H for very limited space control
Pinion Dash M/H to cover an approach... I guess?
I'm not sure how viable using this assist is - I expect that it's similar to using Savage Bypass. It'd be nice to know the frame data though.
Painwheel's options as an assist
Assists to get in/cover an approach
Combo extension assists
Mixup assists
For context, I'm currently running Painwheel/Squigly-c.HP/Parasoul-H Napalm Shot as my main team. (Edit: I had my team order switched. I've been running Squigly on point to get practice for so long I forgot to switch it back. Battle Opera > Hatred Install is a sweet DHC though)
What I've used personally:
Parasoul's H Napalm Shot
I'm liking this assist quite a bit. Painwheel's ability to call assists while in flight makes covering your approach much easier with the right assists. The tear persisting on the screen has been useful to me a few times, though this won't be the case if it passes offscreen. This assist is also easy to manage for characters with a projectile.
Parasoul's Napalm Pillar
Generally, I don't think we need to discuss how great this assist is as a reversal. I do find it difficult to convert off of a successful hit, though, minimizing its usefulness into I learn this.
Valentine's Mortuary Drop
Valentine was originally part of my team because I really liked the idea of using this assist. Unfortunately, it's extremely slow to start up and can be jumped. While Painwheel has exceptional control over the air I'm not sure you can leverage this tendency from opponents to jump the assist, at least not in any way that other assists won't do the same way. The damage is quite good, I feel, but it's a somewhat awkward and specific followup.
Squigly's c.HP; f.HP
I'm absolutely loving this assist. Demographic of online players notwithstanding, half the time I call this assist while I'm in air people get hit by it. It's pretty easy to get a guaranteed setup off of a block and this assist causes a massive amount of blockstun. Alternatively, you can use Squigly's overhead assist but I think you sacrifice air control to do this and I believe the overhead is quite a bit slower to start up.
Painwheel assist mentions:
c.MP for lockdown
s.MK for lockdown
qcf+ M/H for very limited space control
Pinion Dash M/H to cover an approach... I guess?
I'm not sure how viable using this assist is - I expect that it's similar to using Savage Bypass. It'd be nice to know the frame data though.
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