Priority? These moves all have some of the dandiest receded hurtboxes in the game. Stop being predictable and people will stop airthrowing you. You want to start these moves out of air-throw range, and let the giant ass persistent hitboxes do the rest.
Also, as far as mash goes, she has Install, which I consider one of the best reversals in the game.
I think you are all bad at Painwheel.
Airthrow? I can't remember the last time I got airthrown. Neutral airthrows aren't what I generally lose to.
Receded hurt boxes some of the best in the game? I don't think you know some of the other characters then, because receded hurt boxes are something that mike tried to give almost every character at least 1 of. Fortune doesn't have any worth talking about afaik, but peacock has her j.hp, and j.hk Avery.
Double has j.hp and avery
Val has j.hk
Bella has j.mp and j.hp
Don't know what squiglys or bigbands is.
Filia has j.hp as well as others that are situational... But j.hp is more than good enough.
Etc etc etc
Painwheels j.mp is damn good... IF you start with spacing away from the opponent.
But when you are upclose she loses since j.mp is slow.
As far as always doing "these moves out of range and letting the giant ass hitboxes do the rest" I think you are talking about j.mp... None of the other hitboxes qualify as giant when compared to the truly gigantic hitboxes of sg.
And you know how often my j.mp gets beat or trades? ALL THE TIME. So much for letting it do the work for me.
But meh on all that... I don't want to come off as an asshole here... For all in i know you might the next coming of christ/shin painwheel x gurumaster of the 4th power supersaiyan shizzle dizzle.
But of all the painwheels I've played, none have been on some old other shit to bust out the things you are talking about. They all win because they are smart, not because painwheel is some secretly uber powerful character.
As far as getting a win against taluda... Nice.
But I got a win against duck in our set... So...nice? Not really. As far as resetting Bella in the air... Yeah I've been doing that since 2-3 months into vanilla pre patch. It's getting the hit that's hard, and it's hard because Bella can throw HER receded hitboxes at painwheel all day, and have a serious speed advantage to boot:
Bella j.mp is 14 frame startup. Painwheel j.mp is 22 frame startup. In order to beat Bella's j.mp painwheel has to press her button 9 frames faster than bella.... That's an eternity in fighting games.
Bella can also double jump to get higher than painwheel ever can and if painwheel even thinks about using air armor, Bella j.mp xx j.hp shuts it down flat.
Bella can run xx diamond dynamo to take painwheel out of the air if Bella has cats backing her... Which she generally does.
And spencer made a good point that at the start of the round, painwheel has not so great options. Since she is out of range of ALL her normals and the only way to get into range is to use her slow dash or her slow flight startup or her slow j.mp.
But like i said before, rather than try and kill each other via conversational analysis... How about you tell us who you play against, what team you use, what team they use, and post up a video or something? I mean you've got loads of combo videos posted afaik... But no match videos afaik... If I'm wrong I apologize, pls link me to them?
I want to learn, so if what you say is true, then I think I could learn a lot from watching you play.
Other than that though I just can't take you to seriously till I see you play against good players and do well.
Not trying to start a fight, just want to see this in action... Seeing is believing.