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View619
You make good points. I'll reply to them in the order that they came:
1. Filia can, fortune not so much. Conserving otg used to be important..
But now it really isnt. Undizzy kinda kiboshed the need to conserve otg from a full combo since dhc at full dizzy doent allow a combo anyway and painwheel herself doesnt gain much from otg at end of combo anymore.
2. A double edged sword. Those multihits are pbgc bait and hang her in midair to be blasted by AA assists. As well as to hang her on her opponents assisst and get crushed by a punish. Where painwheel has multihits.. Other characters have chains, pw j.mp is an easy air to air confirm. Parasoul gets j.lp,j.hp chain. Bella gets j.mp knock into the ground. Etc etc
3. Far far from a sonic boom. The trademark of newschool boom is its super quick startup and recovery and its fast speed... Stingers have none of this. They can be followed like boom... But thats where the similarities stop...parasoul can do this with her lp projectile as well. Though yes, i think stinger needs more play.
4. The air super is only available in the air. Cancelable into flight on block or wiff (only wiff iirc) doesnt matter much... You still get punished easily everytime. Its hitbox is doodoo has no horizontal range and it being mainly an air to air... Thats where the range is needed.
Still yes this is a good thing... But filia also has this... Air gregor anyone? And air gregor is much easier to block confirm dhc into something safe. Painwheels is kinda hard actually. Fortune also has airsuper to convert off of. Bella has ground super to convert off of and easily hitconfirmable into safety.
Point being, it is good but it isnt inherent to painwheel only and it isnt even best in class. Sbo has an anti air version that converts... Lots of supers convert into combo, hell some character have invincible specials that convert into combo...
5. Yes this is good but isnt limited to painwheel. Other characters cant fly but still have super ambiguous crossups. The days where painwheel had the best resets are gone. Shes still in the top position, but she has people that are tied with her such as fortune, filia, val, bella, shit every character has good resets. Also, afaik half the cast doesnt have airsuper and the other half does.
6. Painwheel is actually one of the weakest characters to napalm spam in the game. Though yes she has options... Other characters have better options... Like reflect for bella or cr.lk under the shots for fortune.
7. Shes does good damage if you max out undizzy. But even then, she is no longer a world beater. She getting like 9k for one meter in the corner and its distance and character specific iirc. Bella is doing that or more than that for less dizzy and less character specific iirc. And so is fortune. Both arguably have better mobility than painwheel and they definitely have more priority on air to airs... Fortune and bella have a run... And a double jump...
Her corner carry is ok. She doesnt usually end up in the corner herself able to put pressure on... But she can at least knock people there.
8. I assume you mean cr.lk. Yes they are both really good.... But they are both only situationally good as well. I guess that could be said of anything... But in these moves case... It seems rather easy to bring those situations up: j.mp is weak upclose. Upclose is a situation that happens all the time. Cr.lk is weak from point blank range and will get stuffed by just about any other starter done at the same time.
Also, back in vanilla where painwheel could full combo off of max range cr.lk... Yeah it was really good. Now though, it wont combo from max range anymore. It will only combo for around 85% range which limits its effectiveness. And yes i run into that problem regularly. Probably once every 1-2 matches i hit a cr.lk from max range and have to spend meter to convert. Meter is precious for painwheel in general and the airsuper scales things down. Once every 10 games or so i hit an absolute max range cr.lk and i cant even convert for meter... First world problems i guess... But i digress... I need all my confirms, to compete.
9. Yes this is good. But it shouldnt have ever been that way in the first place right?
10. Yeah it is difficult to catch her once she has established space. That is very true. But her approaches still tend to be quite linear... I guess thats my fault though but it seems hard to overcome cause of how slow her offensive moves are. I feel like i have to constantly fake my way in. With like 3-1 fake to go in ratio... I guess thats ok? I dont really like it though. Stinger is the answer i think.
11. ??? Setups off of launchers? Those have to be done on hit right? If its a reset it isnt opening an opponent up (they are already open), its continuing on hit mixups.
St.hp xx fly high doesnt beat up/back anymore iirc. If its a point character, only lows kill up/back in startup. This is a change from sde to mde i think.assist still kill jump startup without being low... But points do not.
You make good points here and though i had something to say about everything you said... Dont take that to mean i am disagreeing with you... I'm not. Those points are all solid... But they in no way make pw an amazing character cause most characters have many of those things or reasonable facsimiles.
The primary things that pw has that are pw only are flight cancelable normals, ability to not touch the ground for extend amounts of time via flight and safe on block install plus speed up flight/air mobility.
Even stingers arent really unique to her since parasoul can fire off lp shot like a boom, or hp shot like a Sagat fireball or mp shot like a parabola projectile. Painwheel gets the Boom follow property as well as the parabola in one move... For the high price of charging forever.
In the end i guess it all comes down to the wiki being wrong... Shes not really an offensive monster... Shes basically designed to bait the shit out of the opponent. Thats all i can really see.
Pls dont see this as me disagreeing with you though. And yeah some of that stuff i said may not be perfectly correct... I didnt fact check any of the numbers type stuff like fly high no longer beating up/back. Though im like 99% sure that that is how it is now, unless it got changed back somehow.