You have permission to use my sick tips and tricks, all of which I stole from other people.Hey guys, I'm currently working on an in depth painwheel guide, and just want to make sure if I use anyone's videos/posts for references, they won't get upset. I'll be sure to give credit. I'm open to help if anyone wants to see what I have so far as well. Probably will be done with it at the end of the week(I hope)
If you need any help, I'm up for it. Glad to look at what you have or provide any info. I also like to proofread.
Goddamn that's cool. I wonder if I can do something similar with my team of Peacock/Double/Painwheel.
Well, the damage is whatever, I would only be using it as a style combo. Like the situation where it comes up where all my characters are still alive, I have 3 bars, and I land a hit with Peacock while they're in the corner? If all that stuff happens then I probably have a massive lead, in which case I don't mind giving up some damage to do something cool.I don't doubt that you can setup the same thing, but knowing how car doesn't last as long as dynamo, may be kind of hard to get any good damage off of the explosion + armor because the more time you have to spend comboing with PW, the more the DHC damage scales. You can see that in my previous video, which looks cool but... the damage is lacking on the armor + explosion =-(
First try at it:
Take in mind that this one is 2v2, whereas the other one is 3v2.
Well, the damage is whatever, I would only be using it as a style combo. Like the situation where it comes up where all my characters are still alive, I have 3 bars, and I land a hit with Peacock while they're in the corner? If all that stuff happens then I probably have a massive lead, in which case I don't mind giving up some damage to do something cool.
I almost would love to cut it short and use the absorbed damage for a reset or mixup. Can you tag peacock back in safely after the explosion?I don't doubt that you can setup the same thing, but knowing how car doesn't last as long as dynamo, may be kind of hard to get any good damage off of the explosion + armor because the more time you have to spend comboing with PW, the more the DHC damage scales. You can see that in my previous video, which looks cool but... the damage is lacking on the armor + explosion =-(
This also gives you a ton of damage to dhc into level 3 later if you get the meter. Off raw argus you get a 8.6k pre combo. I think I like this option more, as you get to keep your team order this way and basically acts like a really strong Sagat angry scar for later. Not to mention you get good meter economy on the HI and HI Painwheel for later. 1 meter HI Deathcrawl also deals good damage for dhc from argus (Which lets you keep your revenge damage for the incoming mixup as well).Yep, they are going to be flying for a long time from the explosion if you just armor it and tag out. In the combo I just interrupt them from flying away. Heck, you can probably just armor it, tag out, and do an argus or even teleport at them and extend the combo.
In fact, that is an extremely good idea because half of that damage Painwheel takes is red damage for Painwheel.
Edit: It's completely safe to tag in peacock after the explosion it looks like. Very hard to connect an Argus after the explosion + raw tag but it does leave them at a full screen away which is very good for Peacock.
This combo could be better. The PW followup could be optimized a ton, since OTG hasn't been used. Start by dropping some of the s.HPs for HK.Buer (s.HP should only go in when you have Stun to spare and you're out of restands). Those j.LK,j.MK aerial strings aren't worth the damage/stun. You could be doing j.Whatever xx Air.LK.Buer instead for far far more damage. I think you could actually be killing without even using the Deathcrawl. <_<
You should be putting Buers wherever you can, and burning single normals on restands only when necessary (One is enough, never use 2). Consider using L.Stinger only as a last resort, as the Stun is almost always better spent on a Buer, which does at least 3 times as much damage than every other normal once you've hit minimum scaling (Save for f.HK)
It's not as easy as it looks, haha. The starting route changes based on the DHC.
For Peacock/Double/PW - Corner:
Post Lenny xx DHC Back Car xx DHC Install ->
sj.Air.LK.Buer xx Fly >
9j.MK xx Air.LK.Buer xx Fly >
2.j.HP(Charged + Absorb Blast + Restand) >
LK.Buer xx Fly >
9j.LK xx Air.HK.Buer >
j.MP(4) xx Air.HK.Buer >
s.MK(4) xx HK.Buer xx Fly > 2j.LK(Whiff) >
OTG cr.MP(4) xx HK.Buer xx Fly >
j.HK >
s.LP,s.LK,cr.MP,f.HK xx LK.Buer xx Deathcrawl
I think this is optimal for comboing from Car. Car doesn't cause enough damage to Lenny when compared to Dynamo. I'm not sure if there's a better way to get in j.HP blast absorb before scaling ruins it. D:
Lenny xx Dynamo xx Install is #1 swagDHCstall. Try frankensteining together the last half the combo above with the Pea/Bella/Wheel combo, and see if the damage is any better.
Hahaha, sure thing. For SOME reason I didn't even think about the fact that I was you know... hatred installed. I can see why you were disappointed. I'll be sure to try that out.
Edit: Okay, so it does 15935 damage without the Deathcrawl. Definitely an increase in damage.
I use this:
Dynamo Bomb
J.FP , Fly, J.LKBuer, (i need to fly cancel into buer because of the awkward angle)
Fly, J.LK, J.HK buer,
J.Lp, J.HK buer,
J.MK, J.HK buer,
S.MP, J.MP(4), J.HK buer,
S.MK, HK buer,
J.HK, S.lp, S.lk, Cr.MPx4, F+HKx4, LK buer xx Deathcrawl
I never use a groundbounce... and I really wish I could at the J.HK so I can J.HK into LK buer, but when the J.HK hits I'm at 340 undizzy =-(
I wasn't disappointed, you do all the hard work. I just steal your shit and make it shinier.
Try:
j.HP(4) xx Fly xx Air.LK.Buer xx Fly > j.MK xx HK.Buer >
j.LK xx Air.HK.Buer >
j.MP(4) xx Air.HK.Buer >
s.MK(4) xx HK.Buer xx Fly >
j.LP xx Air.HK.Buer >
cr.MP xx HK.Buer xx Fly > Whiff.2j.LK > 285
s.LP,s.LK,cr.MP,f.HK xx LK.Buer xx Deathcrawl
just throw out pw assist a bunch : P. What do you think of the double extension off of Lenny after absorption?
Found a way to make it work, I think it's been taken just about as far as we can take it. I did puss out at the end by using the lp lk mk fp string, but I just find the lp lk cr mp restand string really hard to do on fortune.
Also, for some reason, I am very, VERY happy Painwheel decided to say "DIE!" with that last buer.
Flight if you think you can steal the pressure away from them/get out of it, esp with an assist. Buer if they're going in too hard.
Actually, I had been using Cilia Slide exclusively since my days of Original Skullgirls (Since I didn't want to be associated with all the Double Butt users). I'm not going to be hipster about it, but it's been a very good assist for me for all my character changes. And currently, as you said, she's VERY good with Painwheel. I've even started to try and come up with Cilia Slide hitconfirms with Double on point. Though I don't know how good that will turn out in the long run with it's HUGE risk and all...
Well, yes. If it wasn't she'd be disgustingly overpowered.
And anything with a gap loses to mash super. That's why you need to train people to block. Also, she's not that pushblock prone, really. What you need to do is use a multi-hitting normal, of which you have many, then take advantage of flight cancel, or hatred guard -> flight. If done properly, the pushblock will turn into a back dash and you get a free combo.