eh, at first I didn't like it, but it's one of those things that we'll get used to pretty soon and it won't be a big deal I think. It's only beta, if after a while it still really does suck, then maybe it will get changed, who knows
plus, you gotta keep in mind that its a really solid move lol it should be restrictive and limiting if you want to use it, think about it:
- level 2 and level 3 both give you a red bounce
- they do a tad less damage than buer, but pinion dash is only 1 hit unlike the 2-hit buer
- as far as frame advantage on block goes, they're all negative as hell ( -16 for light, -30 something, - 40 something for M, H - I cant remember exactly ) so they're all a risk regardless of the version used
- startup frames are 10, 11, and 14 respectively. I can't remember the charge frames but I know they're somewhere on here or in the change notes
- on block, the level 3 version has ridiculous pushback, raw level 3 on block xx DeathCrawl xx safe DHC would be a super easy way outta the corner for two bars ( fuck catheads )
- on hit, in that same scenario I just said, you get out of the corner and the opponent gets placed right in front of you for an OTG with their back to the corner. So that means if your back is in the corner and you manage to land a hit, you have a super convenient way to get them in that spot, that'd be a huge gain. Yea, both of you are out of the corner and closer to midscreen, but you got the serious advantage here.
- in neutral you probably won't be charging up to level 3's anyway, the level 1 version moves painwheel forward plenty and certain projectile assists can probably make it safe
all that for just a QCB+P?
Try not to take this snarkily or in a defensive manner...
Your entire "argument" is simply listing attributes that the moves have.
This can be done for every move in the game with near the same kind of examples. Also, at least 2 of your examples can be said to be detriments. You state that it gives red bounce... As opposed to what exactly?
I cant see having to use an otg as a positive. I mean in and of itself it isnt really a total detriment, but it can be, but listing it as a positive? Thats... Well, strange.
Then you go onto say that its risky on block (actually it is TERRIBLE on block.. But i digress) but how is that a part of the "it has all these great attributes im about to list and that is why it deserves this weird input" thing you did?
Thats like a quarter of your list being dubious or straight up bad. That isnt really an effective argument for warranting a terrible input... Is it?
And your get out of corner example is serious theory fighter. Not that it could never be applied that way, but do you really think it could become something that the opponent would be trying to bait or even be worried about in the majority of instances? If you hold 2 kicks in the corner you lose the ability to reversal thresher (except for neg edge and thats like... Well yeah, good luck)... Thats a rather big handicap. If you hold 2 punches you lose the ability to pushblock... Another huge handicap.
And thats not even taking into consideration that you are talking about using a 14 frame startup move in a reversal fashion... That has no invincibility and no armor whatsoever...
Literally the only thing it has on buer at this point is that is doesnt scale our stuff. Thats about the only real positive the move has at all. Everything else youve mentioned is highly dubious and cant be relied on.
Now, having said that. If the move got a qcb motion.. It might be a tad bit op. BUT!!! This is where the smart designer balances the move accordingly. Making it do something like 450/650/850 (or all of them doing 850 or whatever set damage is a good balance) seems like a real actual way to balance the move to where it isnt op as a starter, but still allows pw to make use of it that deosnt gimp the hell out of her or simply add combo fodder which she doesnt need at all.
Thats what I'm asking for. The move in and of itself is nowhere near powerful enough to warrant its terrible input from what ive seen.
and though this is neither here nor there. I had a small session with magicman and he was trying to use and he exclaimed to me that the move was useless. I didnt ask for the opinion he just gave it to me. Yeah he may have some crazy combos with it eventually but pw already has those and giving her some combo fodder is of absolutely no benefit.