dMags
Well-known Meatball
- Joined
- Mar 21, 2014
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when the input was 22K, was there any charge? Or just 22LK = lvl1, 22MK = lvl2, and 22HK = lvl3?
When Mike first mentioned a "turn punch pinion", I had sorta hoped it would be a like boxer's turn punch with invincibility.
Maybe this week's stream updates will have something? One can hope?
Where did this idea come from?
Isn't every other forward normal in the game an overhead? And it just LOOKS like it is on top of that. I mean, considering Mike changed Squigly's low-looking special to a low.... And such.....
It seems a little fast and would probably need to get slowed down if that were to happen, right?
Hmm.. Most likely... Still, it'd be a bit more useful, no?
Please
Please
Please
Please
Please
Standing overheads tend to usually be useful. Just hoping for a new pinion input now.
F+hk as an overhead would be overkill in my opinion. It would defeat the purpose of the c.hp charge change. Who would end blockstrings with charge c.hp instead of f+hk if they wanted an overhead? No one. PW already has TONS of overhead options thanks to fly canceled normals and the mentioned charged c.hp. PWs mix-up was EXTREMELY strong before all the recent changes and I really don't feel she needs anything else.
I generally use [fly [jLK | unfly cLK | unfly throw]. I tend to do it more from the initial jLX, but will mix it up from the cLX, cMK, or sHP in a ground chain as well.
There have been plenty of cases where someone I'm playing is willing to try and jab/mash and they get unfly guard canceled at best and chicken blocked at worst.