Dime
The power of BEAT EXTEND
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Its really weird man. Testing it against filia dummy now:
Pushblock... Really hard to do, you dont get protection till you switch your block and by that time squigly is already hitting. So no pushblock seems like one of the worst/hardest ideas.
Holding up/back in beta:
Doesnt work, for whatever reason filia gets hit before she gets off the ground.
Holding downback or back:
Doesnt work, filia gets hit.
High block to low block switch:
As filia dummy this was surprisingly easy. Seems like at least 3-4 frame timing. Still quite hard to do "at the board" so to speak and more than likely impossible to do outside one of the sickest guesses out there.
But the funny thing about this was:
I cant hold upback to get out of this, but i can hold downback and then upback switch block at the last second and get out easily without painwheels j.hk even touching filia. So yeah its strange.
But none of that really matters, its hard as shit to switchblock and unblockable against any hold block/chicken block defense.
Tested from cr.lk,cr.mk,st.hp xx fly plus assist 6j.hk on filia dummy.
Anything not on hit or from a lesser hitstun/blockstun move can be upbacked out of... Eg cr.lk xx fly stuff.. Of course :)
-edit. Oh yeah forgot to say, though ive mentioned it elsewhere, is that if you use the j.mk safe jump version you cant be pushblocked away for whatever reason.
Also, if someone were to git gud at switch blocking this that gives pw a boatload of options cause of all the mental focus that one needs to be able to do it well. Like pw can just cancel the j.hk into another j.hk for more highs, or pw can just sit there in fly and let the assist hit, or pw can time the j.hk to hit just after the assist... So there's a stupid amount of options to mix this up with.
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