It should, right? Meter gain is based off of damage scaling directly, so anything that scales the damage should scale the meter, no?
Our meter gain will never be great (I remember the first time I saw meter gain from Rekka(x3)... holy shit), but we can stop it from being bad by resets like you pointed out. Really, the only issue is that we are dependent on multi-hit moves to jump-in (j.mp/j.hp/j.hk) cause so much scaling that it makes our damage ass and our meter-gain ass (and our meter-give too good).
If people reset into a j.mk almost immediately, then it fixes the problem almost immediately (and no one expects a reset after 2 hits).
Please forgive the annoyance but I'm trying to pick up on as many non-Smash FG terms as I can. What is "OS"?
Can you please go into detail on what this new stinger cancel overhead is? Is it beta-only right now? (O_o)Having said that, cr.mk starter as a reset is now viable cause of low,and the new stinger cancel overhead reset isnt scaled either, so....
It seems paramount that those moves are looked towards as reset potential... For instance:
From st.hk x1 or 2 we have an actual left/right mixup of scaled j.hk crossup, or j.mk non crossup. And from st.lp we have stinger cancel into high or delay into cr.mk starter.
OS=option select.
The easiest example is the crouch tech option select. If your holding downback in training room, press jab and light (the buttons used for throwing) , you will notice that cr light comes out, now if you do that in font of your opponent, they will get hit with it but if they try to throw you... you tech the throw.
Thanks for the detailed explanation. I did know what an 'option select' is, but I just didn't recognize the abbreviation off the top of my head. Thanks a lot, though, as there are probably a bunch of terms that I'm not familiar with. :)OS=option select.
its bascially a what if statement so say i'm filia in some OS inhabited world.
no if i do this in the corner.
s hp > j lp j lk > j mk > j hp > > s hp>Upback/rawtag.>j hp
if you put in upback with raw tag quickly it will do the following.
if the person takes the burst bait then a raw tag will be used.
if not then filia does a j hp and continue the burst bait.
now again this doesn't exist in SG
here's one
don't worry about the Option select in this game cause it kinda doesn't exist.
from what i've seen you just call assist while doing charged moves.
she can do that on everyone actually, if you do a buer at the same time pw smashes the opponent on the ground it cancels the recovery of the grab and you can hit them with c.mk directly without the otg.Not sure if this is already known but Pw can get 7k off a throw and air throw in the corner against everyone except cerebella, double, and big band.
Notations
throw > lp (before they hit the ground) > c.mk > c.hp > H buer > fly cancel > air L buer > land > L buer > fly cancel > j.lp > land > mk > H buer > fly cancel > j.hp > land > lk > mk > H buer > fly cancel > j.mk > j.hp > land > lp > lk > mp > hp > L buer > death crawl
I can get 8k with big band so...@CaioLugon
I wasn't sure if it was and I didn't want to accidental give a shout out to the wrong person XD. I was attempting for a good while to get it to work on the heavy characters, maybe i just wasn't doing it fast enough. So anyway I have to ask, does no one think 7k off throw for one bar is op?