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[prebreak]Read the update after the break...[/prebreak]
Hey, everyone - I just wanted to take a little of your time to update you on the status of the PS3 and Xbox 360 patches.
As it’s been alluded to in the past, things have not always been hunky-dory between Autumn Games and Konami. Around the time of the last update, it became clear that it would not be possible to proceed with the new patches as long as Konami was involved with Skullgirls.
So, as of today, Autumn and Konami have terminated their business relationship, allowing us to move forward with the PS3 and Xbox 360 patch in a more timely and cost-effective manner.
Testing on the patches is nearly complete, and we’re happy with how thorough our testing partner, Digital Hearts, have been in their review. But we’re still not out of the woods yet - before we can submit the patches to Sony and Microsoft for certification, the game needs to be transferred to a new publisher in their systems.
Autumn Games will be the new publisher of Skullgirls on PSN. We expect this transition to happen pretty quickly as Autumn Games has already taken the first steps to making it happen.
Since Microsoft doesn’t support purely digital publishers, Autumn is currently working with MarvelousAQL to secure a replacement XBLA publishing slot - this is an essential step, because without this Microsoft would simply delist the game from the Marketplace.
Because of the different levels of complexity with these transitions, the PS3 version of the patch should once again be out before the Xbox 360 release. But Xbox 360 owners shouldn’t worry - the delay between the two shouldn’t be anything like that with the previous patch, now that we have the format of the patching mastered.
Finally, since Konami was the distributor in the US and EU and not Japan, this shouldn’t have any profound effect on the release of the Japanese PS3 patch. However, before we can finalize the Japanese PS3 patch we need to get the US and EU patches completed. We’re working closely with our Japanese distributor, CyberFront, to make sure that all of the patches land as close to each other as possible.
So there you have it.
We apologize that these deep business dealings have come between you and the first character your collective efforts have funded, but we’re confident that subsequent patches will go more smoothly with this all of this behind us.
As always, thanks for your patience and understanding, and feel free to ask questions directly to indiegogo (at) labzerogames (dot) com.
Source, with Japanese-translated version: http://www.indiegogo.com/projects/keep-skullgirls-growing?c=activity
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