I get brutal lag independent of ping (I've run cmd-ping probably 1000 times to find a correlation).
My hardware is incredibly capable of handling this game, and it is almost exclusive to this game ie I don't get it in other games.
Due to this, I am under the impression it is my opponents' connections.
Is this possibly caused by people not port forwarding since it is locally hosted?
It is becoming unplayable.
So for a long while, I had been suffering at the hands of PC lag for SkullGirls. Originally I was on wireless due to some circumstances, so yeah I assume lag was going to happen.
Recently I had picked up a 200mbps powerlan adapter, and now I'm am fully connected with a wired connection. Here is the speedtest.net evalutation of my web:
The highest the download speed is about 31mbps is what I get with 8mbps upload. This is extremely better than what I had. I have even opened up all the ports for both steam and GGPO.
But even so, with green ping, I still get matches that are laggy and rollbacking (Not as bad as before, but still there and screwing me up).
People have asked if it's maybe my computer, but I doubt it because the game runs perfectly fine in offline mode. Both on Arcade and Training.
So I'm not sure what is going on, can someone help me?
I'm at wit's end here.
I'm on wireless, but when I ping there is little to no problem. The occasional ping spike here and there... whatever, no biggie.
I boot up Skullgirls (and possibly other games), my ping spikes huge. 600ms, 1000ms, occasionally 2000+ms. This obviously makes a fighting game 100% unplayable, and it doesn't help for other games either.
Any idea why booting up a game can cause my internet to start to suck?
My GPU definitely needs replaced (I think I've got a few more months until it shits itself completely), but as far as I know, that has zero to do with internet speeds. Aside from that, my rig is pretty solid.
That's something I probably should have mentioned, but yes I am. I can play other GGPO games with no worries whatsoever.
Actually, you guys, do something for me.
Run the beta with -log enabled.
Make sure you delete the log (in MyDocs/Skullgirls I think) before you run the game, and PLEASE make it so that run game -> have bad rollbacky game online -> quit are the only things you do.
Post up the log on pastebin and link it here, I want to see if you're getting lots of GGPO_EVENTCODE_TIMESYNC's.