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- labzero_mike
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- MikeZWasTaken
Hey, we've reached a point where I'm happy with the Beta updates, so I'm curious what the playerbase thinks. In the interests of being community-minded and all that, here's this poll.
PLEASE VOTE!
I probably won't read the thread - paragraphs of hate or praise will similarly be ignored.
Well I probably will read it and cry but you won't know that I did.
[edit] If this is implemented now, the CURRENT state of the PC version can be copied to a separate branch for NEC to use, even though it's over a month away. Yay Steam.
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For those of you without the Beta, here's the current Beta status:
- IPS is the same (don't start a chain with a move you've previously hit with, Stage 5, etc.)
- Counterhit moves do 150% damage, on the counterhit hit only.
- Combos started by an assist are scaled to 66% (1000 dmg -> 667 dmg). Combos started by a counterhit assist are scaled to 90% (1000 dmg -> 900 dmg). Assists during combos do not additionally affect scaling.
- Undizzy now gets added anytime after Stage 2; the limit for a burst is 240, but the Undizzy value can go higher than that and is not capped at 240 after your combo finishes; the Undizzy falloff after a combo is much faster; even if your Undizzy is above 240, it will not give a burst until you reach Stage 5, to help allow short combos after resets even at full Undizzy.
- Counterhits subtract Undizzy: a Light normal attack subtracts 25, Medium normals/specials/projectiles/assists/throws 50, and Hard normals 100. Undizzy CAN go below 0, so a Counterhit combo can grant you up to 340 Undizzy to work with. It will reset to zero if it is below zero when the opponent recovers.
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tl;dr Combos are much shorter; resets are still useful; bursts will be more frequent until people get comfortable with the new system. Good damage for < 1 meter so far seems to be about 7-7.5k instead of 9.5-10k.
Note - This does not have anything to do with Big Band, he's not going into the Real Game until he's done. :^) This is just about the system changes.
Note 2 - If these changes make it in before the console version gets finalized ;_; (don't get me started), they WILL be included in the console version.
PLEASE VOTE!
I probably won't read the thread - paragraphs of hate or praise will similarly be ignored.
Well I probably will read it and cry but you won't know that I did.
[edit] If this is implemented now, the CURRENT state of the PC version can be copied to a separate branch for NEC to use, even though it's over a month away. Yay Steam.
------
For those of you without the Beta, here's the current Beta status:
- IPS is the same (don't start a chain with a move you've previously hit with, Stage 5, etc.)
- Counterhit moves do 150% damage, on the counterhit hit only.
- Combos started by an assist are scaled to 66% (1000 dmg -> 667 dmg). Combos started by a counterhit assist are scaled to 90% (1000 dmg -> 900 dmg). Assists during combos do not additionally affect scaling.
- Undizzy now gets added anytime after Stage 2; the limit for a burst is 240, but the Undizzy value can go higher than that and is not capped at 240 after your combo finishes; the Undizzy falloff after a combo is much faster; even if your Undizzy is above 240, it will not give a burst until you reach Stage 5, to help allow short combos after resets even at full Undizzy.
- Counterhits subtract Undizzy: a Light normal attack subtracts 25, Medium normals/specials/projectiles/assists/throws 50, and Hard normals 100. Undizzy CAN go below 0, so a Counterhit combo can grant you up to 340 Undizzy to work with. It will reset to zero if it is below zero when the opponent recovers.
------
tl;dr Combos are much shorter; resets are still useful; bursts will be more frequent until people get comfortable with the new system. Good damage for < 1 meter so far seems to be about 7-7.5k instead of 9.5-10k.
Note - This does not have anything to do with Big Band, he's not going into the Real Game until he's done. :^) This is just about the system changes.
Note 2 - If these changes make it in before the console version gets finalized ;_; (don't get me started), they WILL be included in the console version.
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