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Poll: Are the Beta changes ready for prime-time?

Should the Beta IPS/undizzy/counterhit changes be implemented into the Real Game?

  • Yes! RIGHT NOW.

    Votes: 112 34.6%
  • Yes, but wait and put them in with Big Band.

    Votes: 54 16.7%
  • No. I don't like them / they need further work.

    Votes: 116 35.8%
  • I don't care. I will continue playing/avoiding the game the same amount either way.

    Votes: 42 13.0%

  • Total voters
    324
  • Poll closed .
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Mike_Z

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Hey, we've reached a point where I'm happy with the Beta updates, so I'm curious what the playerbase thinks. In the interests of being community-minded and all that, here's this poll.

PLEASE VOTE!
I probably won't read the thread - paragraphs of hate or praise will similarly be ignored.
Well I probably will read it and cry but you won't know that I did.

[edit] If this is implemented now, the CURRENT state of the PC version can be copied to a separate branch for NEC to use, even though it's over a month away. Yay Steam.

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For those of you without the Beta, here's the current Beta status:
- IPS is the same (don't start a chain with a move you've previously hit with, Stage 5, etc.)

- Counterhit moves do 150% damage, on the counterhit hit only.

- Combos started by an assist are scaled to 66% (1000 dmg -> 667 dmg). Combos started by a counterhit assist are scaled to 90% (1000 dmg -> 900 dmg). Assists during combos do not additionally affect scaling.

- Undizzy now gets added anytime after Stage 2; the limit for a burst is 240, but the Undizzy value can go higher than that and is not capped at 240 after your combo finishes; the Undizzy falloff after a combo is much faster; even if your Undizzy is above 240, it will not give a burst until you reach Stage 5, to help allow short combos after resets even at full Undizzy.

- Counterhits subtract Undizzy: a Light normal attack subtracts 25, Medium normals/specials/projectiles/assists/throws 50, and Hard normals 100. Undizzy CAN go below 0, so a Counterhit combo can grant you up to 340 Undizzy to work with. It will reset to zero if it is below zero when the opponent recovers.
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tl;dr Combos are much shorter; resets are still useful; bursts will be more frequent until people get comfortable with the new system. Good damage for < 1 meter so far seems to be about 7-7.5k instead of 9.5-10k.

Note - This does not have anything to do with Big Band, he's not going into the Real Game until he's done. :^) This is just about the system changes.
Note 2 - If these changes make it in before the console version gets finalized ;_; (don't get me started), they WILL be included in the console version.
 
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you may never read this mike but I love you and agree with any choice you think is best for the game
i know you're married but it's more of a platonic love ok
xNjdwfA.jpg
 
I would personally like another option, but I did chose Yes.

I would say Yes, but I still think they need further work.

I love the assist damage change and overall much prefer the counterhit changes, I think the Undizzy stuff is overall a little better as I feel I have slightly more control over it now. The harshness is not really something that bothers me for the most apart, except when I'm playing Squigly, but I probably just need to find new combo paths for her.

Overall I think this version is better than the release version, so I say it should be implemented and should be included in the console patch if the patch is delayed that far, but I am still not comfortable with the lack of transparency with current drama amounts. It is difficult to tell when I'm at the threshold, especially because I like to mix up my reset timings a great deal, it makes it very difficult to tell if I should be spending a ton of meter or going for knockdown oki / even a burst bait.
 
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I'm for it since it's a new change, but I don't really care since I don't play the game as much anymore
 
I voted no. The majority because I don't want to lose some of the best players of this game because of the changes. I want them to still have fun and enjoy the game and play with me. The game is not even two years old and we have yet to have a build that's been a year old. Changes got to stop sometime.
 
I would prefer a slower Undizzy countdown for reasons I already detailed to you, but everything else needs to be live as fast as possible.


Also I would rather fight on this build at NEC.
 
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Yeahhhhh.......I voted for the 3rd option but Vulpes tells me that means you read into that as I want to play MDE forever, very nice, you should change the wording.
 
I voted option #4 because I was trying to impress my friends with my devil may care attitude, but upon further reflection, I think they changes are good, and they should be shipped out ASAP.
 
Do we have a thread for discussion of the undizzy decay or should we just use the IPS thread for that? Seems to be differing views on that and I think discussion would be interesting.
 
...hmmm

I voted yes, because I feel as if a definitive version that people can practice on is more important than Semantics such as ips starting in stage 1 as opposed to 4 or stage 2 as opposed to 5.

In my heart however, I wanted to vote no because I feel as if it still needs tweaking:

Assist scaling feels kinda nonexistent when the ch is there making things 90% damage probably at least 7-8 times out of 10 that an assist hits.

66% damage also feels to lenient when throws which require close proximity to the opponent plus correct ground or air state, plus are techable.. Get scaled to 50%

Idk, I just feel as if throws and assists are very close to being equal strategy wise and I do believe that throws deserve their 50% scaling... But that means that I also believe that assists do as well. So, yeah that's my thoughts on that, if assist scaling stays what it is then I would want throws to get the same exact scaling:

66% regularly and 90% on ch.

That would make me happy as the overall lower damage isn't really something I'm a huge fan of.



TLDR:

I feel as if the current state of the beta is a good median point to settle at for awhile and get used to, while the beta continues to hammer out the small things like what stage undizzy starts tracking, how much undizzy, what ch does and it's overall numbers... Like for instance imho ch could easily get 200% damage in the betas current form without being stupid since the beta is overall lower damage anyways.
 
I decided to go ahead and vote option 2. I'm not onboard with the changes 100%, but I'm willing to compromise, especially since I don't have to change my combos anyway (well, need a new corner combo for Val, and hopefully a way to get more than 5.7k midscreen without needing poison). That being said, I'd rather have it with Big Band, I don't really know why, but I think bundling the two together is nice.
 
I voted yes, but if consoles are a patch behind for even longer I might cry.

(I know they are already a patch behind but I'd rather that not be the case)
 
I voted yes, but if consoles are a patch behind for even longer I might cry.

(I know they are already a patch behind but I'd rather that not be the case)

Consoles will get betting whatever is on the 'main game' on steam. Since LZ is already waiting on Sony/MS to release the patch I don't think it will make any difference.
 
For example during a huge freeplay weekend where the SG playerbase is 10x as big as usual and 99% of them leave again because they get hit by 20 second combos
That is actually a good point. I really forgot about the weekend stuff.
 
Go on Mike! I trust ya! :)
 
I don't really like the 240 Undizzy. Imo it feels too small and restrictive, like an artificial limiter to the game. Not to mention people are going to find combos that do the same amount of damage again given the time...

I feel like I'm the minority with the opinion that the current combo lengths are fine (Even when I'm on the receiving end 80% of the time), maybe shortened a tad but stage 2 + 240 undizzy is a huge knock down.
 
I say give MDE room to grow and breathe, but honestly just make the decision because regardless of what happens people will complain, and the people complaining will be the loudest. Thats unavoidable.

Follow the heaaaart.

EDIT: What's this I hear about an NEC build?
 
Voted yes. There are still some stuff I feel could use work like making the assist hit scaling a bit harsher (50%/75%) considering Solo got minor damage/health nerfs, but better then no scaling at all like before. Undizzy changes not at my ideal vision, but I'll take it since it's an improvement over the MDE version. Liking the CH specific properties as well since that usually is a thing with many other fighters.Good compromise overall so I say go with it.
 
Only thing I want to put my two cents in on is Downs I think are too significant of a change from rounds. Either it should be a separate mode or save for a sequel.
 
Only thing I want to put my two cents in on is Downs I think are too significant of a change from rounds. Either it should be a separate mode or save for a sequel.
If only 1 vs 1 didn't happen every other blue moon.

In any case VS style downs in my opinion is an overall improvement over traditional rounds. Increases the pace of the match and quite frankly more fun. Why make downs wait for a sequel in the distant future that is not even guaranteed to happen? If anything people would want it added in the game now while they can. Asking for it as a separate mode is the same reason why SG doesn't have selectable speed like the dev build. Unnecessary splitting between the community of people preferring downs/rounds if a 1 vs 1 match ever happen in a tourney environment.

Don't want to get too much into this discussion since Downs isn't a prominent topic in regard of the Beta. If you want to discuss further on this make a topic in the gameplay section/discuss in Solo thread.
 
I'm torn. I like the direction that the beta has been heading in, and would like to see them in the final game, but at the same time MDE is very young, and the problems that plagued SDE are more or less gone because of original undizzy.

However, I do like that CH matters in beta, and that assists scale combos. so if anything I'm more in the "do it" camp.
 
Sup everyone after seeing some comments i realized maybe the game some changes i dont know at the end the results could be good or even better from the spected !!.

at the moment hope the pool end's without problems and i dont know :P maybe we will like it or not.
 
I voted for "Yes! RIGHT NOW."

I prefer the CH and Assist scaling parts more than anything, despite the potential problems with MDE at the moment that I couldn't discern yet.

So I say, yes, give em the news.
 
On one hand, I'm comfortable with MDE right now. But, on the other hand, I'm tired of missing that one reset and dying from two 50% combos.

It's a crappy feeling when you're going "oh man here comes a 50% combo" then your opponent catches you napping...

Shorter combos mean more resets which helps bring that fact to mind so you can prepare yourself for that reset. It definitely makes the game feel a more dynamic. Makes me think this iteration of IPS brings SG one step closer to a GG style game. I do prefer Arcsys fighters over Marvel, so personally I'm down for this.
 
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I
voted for yes
Ha, theres nothing here

Mike I admire that youre trying to find some middle ground, its gotta be hard

The idea of shorter combos sounds nice Looking at you Squigs.... just hope it doesnt drive people away
 
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I
voted for yes
Ha, theres nothing here

Mike I admire that youre trying to find some middle ground, its gotta be hard

The idea of shorter combos sounds nice Looking at you Squigs.... just hope it doesnt drive people away
I've been on the *coughs up some vomit* Steam discussion forums and there are a lot of people bitching about combos being too long so it'll probably be the opposite.
 
Shorter combos mean more resets which helps bring that fact to mind so you can prepare yourself for that reset. It definitely makes the game feel a more dynamic. Makes me think this iteration of IPS brings SG one step closer to a GG style game. I do prefer Arcsys fighters over Marvel, so personally I'm down for this.
Actually, it brings us closer to real Marvel. Not that babby shit that took the name.
 
To be perfectly honest my interest in SG has been waning more and more with every beta change, and I am very dissatisfied with the current beta changes. I'd strongly prefer we stick with MDE.
 
I really really like the new IPS/Undizzy!
I really don't like the counterhit damage bonus and downs not restoring health to both players arrgh
 
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I've been on the *coughs up some vomit* Steam discussion forums and there are a lot of people bitching about combos being too long so it'll probably be the opposite.

Ive been through some of them and saw a lot of that too, but from what ive seen its mostly people that are new to fighting games that are complaining about the combos being too long. I tend to get upset at the combos but thats only cause I screw up and give the match away.
 
I hate to be that guy, but honestly I can't imagine that Skullgirls is going to get very many new players since the people who never liked the game still won't like it, and there are plenty who dislike Skullgirls for reasons not at all related to gameplay (hopefully I'm wrong, though). I'll go with whatever makes the current players happier since I like both the beta and MDE.
 
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