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From SkullHeart? It's going to take awhile.
FUCK YOU WE'RE PERFECTLY CALM AND REASONABLE ABOUT OUR STUPID ASS DIFFERENCES OF OPINION
Skullheart people can hold a grudge for long, LONG amounts of time.
Well, y' know, it's a pretty big change, people who are strongly for or strongly against it are going to have to be as vocal as they can be about it if they want things to go their way, that said it was the same with the waifu wars and then none of the extremely vocal parties won those (convenient that DDB posted above as a prime example).
I have no problem with Undizzy but I feel it starting in level 3 is too early. Leave it to 240 and put it in stage 5.
Khaos if you wanna be buddies I'm willing to let you slap me around in a lobby. :D
The words divine intervention aren't written anywhere though.
An opinion without a valid argument to back it up is not very valid at all. I could say chicken is better than beef, but if I don't tell you why, then how will you know why I feel this way? Just saying yes is also not having an opinion, its just answer the question without thinking.You shouldn't generalize others because they don't feel the need to argue over an opinion. It's actually possible that some of us have played and seen the beta, and enjoy what it has to offer far more. There doesn't have to be an argument for everything.
People should just vote for what they have the most fun with and for what they feel is best for the game.
If they can argue that. 9/10 is people who cannot learn long combos and think its too hard. Thats the problem alone. Don't believe me? Check the steam forums. People complaining the game is too hard.Except it's pointless to argue over opinions that for the most case, not everyone is going to agree with. Like this entire topic has shown. This is a poll, people are going to vote for what they enjoy the most.
So for everyone who voted yes, would saying "I find it more fun." be valid enough for you?
See you aren't looking at the big picture. You are taking what 1 person says as truth. Why not see what others are saying about it hmm? No instead you're going to defend nothing.Vulpes has went over this multiple times...
THE COMBO'S IN THIS GAME ARE NOT HARD. They were made intentionally easy and smooth to do. No one is complaining that the long combo's are hard to learn.
The combo's being hard, and the combo's being too long are entirely different arguments. This is potentially the easiest game to do combo's in that I've ever played.
Exactly my point but the problem is people do and thats where it hurts. This game is brain dead for me, I just get in and do combos. I don't feel a huge challenge online at all. At least when I play street fighter I have to think about my move so I don't get randomed out by some scrub, or lamed out by someone. Stop thinking about yourself and consider what others think about it and why they think so.Do you really think everyone that plays the game posts on the steam forums? Please.
This is pointless, I can't believe anyone thinks the combo's in this game are harder than other games, most people on the steam forums don't even play other fighting games. Every other fighter is by far harder to link/combo in. You just happened to find a very small minority of new fighting game genre players.
I don't need to defend anything. I find the beta more fun than the current game. Why Because I find it more fun. It's that simple. I like the flow of the battles far more.
Yes clearly people who support this change find it hard to spend a couple of hours in training mode to squeeze out an extra 2k damage, even more so when they can just copy combos from the internet that other people have made for them. The reason I don't use long combos is because I've never decided to sit in training mode or look on the internet to focus solely on combos, I got a simple BnB with reset potential and learned everything else by actually playing against people. And then you back up your point with Steam forum links? The same place that there are commonly topics complaining about infinites in a game with IPS?
Yes clearly people who support this change find it hard to spend a couple of hours in training mode to squeeze out an extra 2k damage, even more so when they can just copy combos from the internet that other people have made for them. The reason I don't use long combos is because I've never decided to sit in training mode or look on the internet to focus solely on combos, I got a simple BnB with reset potential and learned everything else by actually playing against people. And then you back up your point with Steam forum links? The same place that there are commonly topics complaining about infinites in a game with IPS?
By 'the big picture' are you referring to newcomers who haven't even played through the tutorials and don't know how to cancel a normal into a special, not knowing how to block or not even knowing how to navigate the menu? If so, then sure, they find long combos hard but I'm pretty sure a few of them will struggle even with 2 hit combos, so they are hardly good example when we're talking about reducing 20 second combos to 10.
And no, you don't need long combos to win in MDE, but without them you're definitely fighting an uphill battle against the safety of someone else's 50%+ health damage combos that can be resetted together as ambiguously as 33% damage ones. Other than to actually enjoy yourself by engaging in the game more than simply reciting a memorised combo from 3 hours in training mode there is no reason not to go for the long combo option in MDE, good neutral certainly helps you get that first hit that leads to the end of the match but if you have a slither of understanding on how to use an invul assist like Updo or Napalm Pillar to get hit confirms you have a good chance of victory against anyone that isn't at a higher level of play.
Also ChrisG was not really an example that short combos are currently viable, it was an example that shows us the player base has such a poor neutral that they can't deal with Fortune's head or Napalm Pillar assist, maybe it was just nerves or overconfidence but the result didn't say good things for those players.
It makes me wonder though, if there's no reason not to go for the long combo option, why do a lot of our top players go for resets in MDE? In fact I recall Duckator even once saying that finishing a long combo is detrimental to one's game. Also I don't mean this rhetorically, I'd like to know for real. I myself find resets just as viable as long combos in MDE, they're just riskier, but other people don't seem to think so.
I can agree I don't like being put in the corner and just slapped there the whole match unable to move, but I don't think an IPS change is the fix. Instead maybe individual character balance.
Maybe if the game was more stable more people would play? Who wants to learn a game just to be laughed at and told it doesn't work anymore?
OK I didn't even need to write several paragraphs. You've used this current free weekend as an example to show that the majority of votes in this poll are from people who don't know how to play the game. Looking in the "Possible New IPS" thread alone shows that there are multiple people in favor of this change, at the point that I stopped counting the people against the changes were in a considerable minority, and at that point it was out of something like 30 people, many of which are people that I can say have actually played the game long enough to know a lot of its ins and outs (so they're not Free Weekend Newcomers). Just because someone doesn't want to start arguing over their opinion like we are now it doesn't mean they don't have reasons, arguing on SH (or any place on the internet, for that matter) isn't really worthwhile anyway, so those people haven't committed any sin in not doing so.I am referring to people who pick this up for 5 minutes, see that a combo is more than 3 - 5 button presses, and drop it. A buddy of mine tried it during the free weekend. He spent maybe 10 minutes in the tutorial and told me it was too hard. He said he couldn't even figure out the combo in the tutorial, it was too long for him to remember all the inputs without stopping to read them again. The combos in the fucking tutorial aren't even long what few there are.
Both options means that you support the Beta eventually being in the main game. Only difference between the two is waiting for Big Band means MDE build gets to stay around for awhile longer so it can be packaged with the new character.I want to go with yes, do it now. But..... how bad would it effect the sg community in growth if we were to say wait for BB. I have no idea how long it could potentialy take to finish him up. I'm torn. But if updating the console with BB later on can be done smoothly i would go with 1. I'm just worried is all. So i went with 2.
I agree but I don't feel the game should be changed for the people who have given it time to learn. So many pick it up for a second and didn't want to put in effort. I can only guess that a good portion of the yes are people who saw the thread on steam community after trying it, and came to vote about it. IPS got more strict from SDE to MDE but the game stayed the same.OK I didn't even need to write several paragraphs. You've used this current free weekend as an example to show that the majority of votes in this poll are from people who don't know how to play the game. Looking in the "Possible New IPS" thread alone shows that there are multiple people in favor of this change, at the point that I stopped counting the people against the changes were in a considerable minority, and at that point it was out of something like 30 people, many of which are people that I can say have actually played the game long enough to know a lot of its ins and outs (so they're not Free Weekend Newcomers). Just because someone doesn't want to start arguing over their opinion like we are now it doesn't mean they don't have reasons, arguing on SH (or any place on the internet, for that matter) isn't really worthwhile anyway, so those people haven't committed any sin in not doing so.
I'd like to say that maybe he finds it more enjoyable (as I do, which is the reason I use them over long combos), or that he meant resetting before finishing a buttlong combo into another one for a kill is the better option, but I don't really know why he made that choice. I too am curious about this.It makes me wonder though, if there's no reason not to go for the long combo option, why do a lot of our top players go for resets in MDE? In fact I recall Duckator even once saying that finishing a long combo is detrimental to one's game. Also I don't mean this rhetorically, I'd like to know for real. I myself find resets just as viable as long combos in MDE, they're just riskier, but other people don't seem to think so.
EDIT: found the thread where duckator said that, but I don't know how to link to a specific post. http://skullgirls.com/forums/index.php?threads/are-resets-too-dominant-now.342/
I was actually going to say something about this. At the least characters need to be pushed apart so the downed player can safely recover. Something like how injustice does it perhaps.
I've already stated my argument, had you read the entire thread you would know that. Its more than 1 event. You don't suppose the reason why the game was so full of life during the preorder beta, and then dead when the real game came out has nothing to do with it? All the weak was weeded out. They all quit and or didn't buy the full game because they didn't like beta. And yes a lot of people had beta keys as they were given out.