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Bonus points for winnie who doesn't actually play the game having a clearcut opinion
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Two s.HP enders. Can't link out of the second, j.LP triggers.
There's a c.MP ender now instead, which means linking after it works
Checked the patch notes again and saw what you're on about now. My bad. Ended up with something doing more damage anyway.
I actually would like something like this. Well I liked it as it was MDE, but let's just imagine for a moment that I don't think resets are as strong/stronger as/than a long combo. This way a long combo game plan can still exist in additon to a reset game plan.
#SkullGirls
How would it work with no decay? would they just get to burst eventually? That seems kinda weird IMO.
He means dropping the combo instantly puts Undizzy back to 0
I was talking about undizzy that stops once the opponent comes out of hitstun, not undizzy that decays when coming out of hitstun.
Remember it's an experiment. Your opinions are more helpful if you are analyzing instead of complaining.
Would you prefer nothing got tried and you just ended up with what I decided on? I'd think this experiment alone would show you why that's not preferable. :^)
DHC not carrying over IPS is a mistake. That will be fixed for the duration of the experiment.
Pummel Horse / Silver Chord thing will be fixed.
The difference between this and undizzy is that undizzy doesn't care what you did, so it limits everyone to nearly the same thing. This cares, so it limits everyone differently. And it does not affect resets because nothing carries over.
(Also srsly, "my Valentine combo used j.HP a lot and I liked it and now I can't" has little if anything to do with the discussion. I mean, it's a point, but it's only a point until you find something else.)
Another thing to try would be the old system just with higher damage scaling...but the thing is, damage scaling just makes the combos undesirable, rather than impossible.
Eh. It would make long combos less worthwhile, though.
(I could go the flying-screen route - no specials, dashes, or superjumps after using a chained j.HP/HK/special in the air. Heh. :^)
Most people seem to be fine with the combo length in MDE. Combos are much shorter than SDE combos, and a hell of a lot shorter than vanilla combos.