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- HooliganComboFTW
While that is true that the overall combo length has steadily been decreased after each successive version, I would say its roughly 50/50 give or take (No clear majority) of people initial reactions for/opposed the current overall combo length. With the people generally opposed being the emerging PC crowd new to Skullgirls after taking a look on the Steam Forums (I.E never experienced the SDE or Vanilla builds on console to appreciate the relatively decreased combo length on MDE)
Vanilla = Super Duper long > *Gets combo hit confirm by player 1* "Well time to hit the toilet."
SDE = Very long > *Gets combo hit confirm by player 1* "Gonna grab a drink downstairs."
MDE = Fairly long > *Gets combo hit confirm by player 1* "Gonna check my email on phone"
In the end they are all still "long combos" from certain perspectives, but one would be less severe then the other. Like saying a 1st degree burn is a much better outcome then a 3rd degree burn, but in the end you still have to deal with an unpleasant burn.
You still will see people complain about the length as being too much "One Player Gaming" especially if they never touched the earlier builds while the people who stuck with game since console release most likely see no issue with the current length and give the reason along the lines of "It's part of the game".