- Joined
- Dec 8, 2013
- Messages
- 656
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- Age
- 38
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- Changes constantly; search for "Cynical" and look for my avatar.



So, my Parasoul block pressure still sucks, and I don't really know what my options are for continuing pressure after LP tear.
I've messed around a bunch with c.mp detonate -> dash back in, but that's loose as hell, and loses to just about anyone pushing buttons (looking on SRK, blockstun on the tear detonation is only 16 frames, less than active + recovery of c.mp, so I'm not even at frame advantage after it).
The other options I know of are tear shot -> j.hp (or j.lp if I expect a jump), or tear shot -> mixups with f.lp/throw/c.lk. There's also b.hk -> Egret Call at the end of my chain (instead of doing tear), which is something I need to do more.
Anything I'm missing? When should I be doing these various options? Where does c.mp detonate fit into all of this; I see good Parasoul players doing it, but I don't understand the logic behind it.
I've messed around a bunch with c.mp detonate -> dash back in, but that's loose as hell, and loses to just about anyone pushing buttons (looking on SRK, blockstun on the tear detonation is only 16 frames, less than active + recovery of c.mp, so I'm not even at frame advantage after it).
The other options I know of are tear shot -> j.hp (or j.lp if I expect a jump), or tear shot -> mixups with f.lp/throw/c.lk. There's also b.hk -> Egret Call at the end of my chain (instead of doing tear), which is something I need to do more.
Anything I'm missing? When should I be doing these various options? Where does c.mp detonate fit into all of this; I see good Parasoul players doing it, but I don't understand the logic behind it.