Ninja
[Jazzy Diamonds]
- Joined
- Dec 4, 2013
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also looking at the juggle point system...
what are the rules here?
cause looking at it, normals are 1 juggle point, moves that cause a wall/ground bounce take 2, Starting a juggle with a special takes 2 automatically off, starting off a juggle with an EX only takes off one and natural launchers take off 4.
and you start off with 7 juggle points aye?
I've always heard Potemkin in GGXX was good. And of course we have our own Cerebella, but then she just has a ton of special moves in general.
Gotta use that PS2 Shinobi scarf tech. Also starring auto-guard ninja dogs.
Believe me, I love grapplers as much as the next guy. I've just seen numerous times where their generally slow speed hampers their neutral enough that even getting their prized grabs off is an uphill battle. With how the game is coming, I want to see them hit it out of the park in this department too. Hopefully with a lead pipe.I've always heard Potemkin in GGXX was good. And of course we have our own Cerebella, but then she just has a ton of special moves in general.
I dunno exactly how viable Kira in Arcana Heart 3 is, but she isn't blatantly hamstringed in mobility, so the devs let go of that old-school grappler philosophy.