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Quality of Life Changes Suggestion Thread

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Everyone's favorite pariah! Oh well
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I don't know how to put this in a way that sounds like I'm not pissed about this but can Painwheel's snap get some actual launching height? Painwheel's snap just kinda launches forward and that's hard for the slowest character frame data wise to do anything about at distances that aren't already right next to the corner.

I think it would be pretty fair to let this character pick up from this stuff like every other character can.
 
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Controlfreak69

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Controlfreak64
Ms. Fortune Painwheel Squigly
I don't know how to put this in a way that sounds like I'm not pissed about this but can Painwheel's snap get some actual launching height? Painwheel's snap just kinda launches forward and that's hard for the slowest character frame data wise to do anything about at distances that aren't already right next to the corner.

I think it would be pretty fair to let this character pick up from this stuff like every other character can.
I would actually like for this to happen or another thing, maybe have s.MP have a bit more range? Idk if that's good tho.

Also this is just a personal thing but can we please have make painwheel j.MP the same as double j.HP in terms of speed? Feels weird hoe the original character is slower against a "copy" character
 

Ikkisoad

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Valentine Painwheel Cerebella
Also this is just a personal thing but can we please have make painwheel j.MP the same as double j.HP in terms of speed? Feels weird hoe the original character is slower against a "copy" character
Painwheel's jMP has a better hurtbox, making Buer fully disjointed unlike Double's jHP, Double doesn't have only Pain's moves but faster/better in other ways, she has other character's moves but better as well.
That also would be a straight up buff, not a QoL.
 
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