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Hey. I saw the other threads and noticed most of those were for a specific topic. (Assuming this thread is valid) this thread can be about everything that doesn't fit in neatly into those.
1. I started messing around with doing cLK, cMP, wait, kanchou feint while the computer is set to spam sLP as counter. Out of the three I've tested so far, Valentine and Parasol can punish if the feint is inputted too late. Filia, however, seems to be at a disadvantage since I could block her move no matter how late I canceled. Filia would even whiff on her sLP even though I was next to her. I'm planning on trying out other moves for all the characters to see where this is safe or not.
Is definitely not safe to counter grab, that's the main thing that gets me in matches if I attempt it.
2. Also Feint related, in a match against a squigly, I managed to dodge the super grab by doing kanchou feint a second before the grab came out. So while the grab came out on the right, the feint put me on the left in immediate attacking position. I tested this out in training mode with a squigly set to counter super grab and tried timing cLK, cMP, wait Kanchou feint. The timing is really strict, with the Kanchou feint having to come out immediately after squigly recovers or she'll autocorrect and get you. Additionally, if you feint earlier and hold up, you'll have enough time to dodge the super grab by jumping.
3. Is the combo series I've been doing valid in game or am I wasting time trying to learn it (cLK, cMP, Kanchou feint)?
Let me know if you guys see anything else or have comments on these things. Thanks.
1. I started messing around with doing cLK, cMP, wait, kanchou feint while the computer is set to spam sLP as counter. Out of the three I've tested so far, Valentine and Parasol can punish if the feint is inputted too late. Filia, however, seems to be at a disadvantage since I could block her move no matter how late I canceled. Filia would even whiff on her sLP even though I was next to her. I'm planning on trying out other moves for all the characters to see where this is safe or not.
Is definitely not safe to counter grab, that's the main thing that gets me in matches if I attempt it.
2. Also Feint related, in a match against a squigly, I managed to dodge the super grab by doing kanchou feint a second before the grab came out. So while the grab came out on the right, the feint put me on the left in immediate attacking position. I tested this out in training mode with a squigly set to counter super grab and tried timing cLK, cMP, wait Kanchou feint. The timing is really strict, with the Kanchou feint having to come out immediately after squigly recovers or she'll autocorrect and get you. Additionally, if you feint earlier and hold up, you'll have enough time to dodge the super grab by jumping.
3. Is the combo series I've been doing valid in game or am I wasting time trying to learn it (cLK, cMP, Kanchou feint)?
Let me know if you guys see anything else or have comments on these things. Thanks.