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(request) Super Hitstop Indication

Psychopath

That guy with the shoebox.
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As it stands now, there's no way for a new player to know if a super can be reacted to or not unless they aimlessly mash to see if it works (or, if they're the one using it, if their opponent responds with a reversal). This is a bit clunky and unintuitive when the game also has features that indicate things like ground teching with the colored bounce-sparks.

Probably the simplest way to do this would be to have hitstop supers keep the current sepia background during startup into black & white background during the super and have supers without hitstop to have black & white background during startup and sepia background during the super. Or vice versa, so long as the two super types are visually distinct in some consistent way.

There are certainly other ways to go about it, but that's probably the most-seamless.
 
IMO the best way to go about it would be to add it into the frame data in training mode somehow. That way, you could check to see.

Currently the frame data display doesn't work quite right for super moves because of the hitstop.

Man, at this rate training mode is going to need its own tutorial.