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- Jan 24, 2014
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- 123
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- /id/psychopath12

As it stands now, there's no way for a new player to know if a super can be reacted to or not unless they aimlessly mash to see if it works (or, if they're the one using it, if their opponent responds with a reversal). This is a bit clunky and unintuitive when the game also has features that indicate things like ground teching with the colored bounce-sparks.
Probably the simplest way to do this would be to have hitstop supers keep the current sepia background during startup into black & white background during the super and have supers without hitstop to have black & white background during startup and sepia background during the super. Or vice versa, so long as the two super types are visually distinct in some consistent way.
There are certainly other ways to go about it, but that's probably the most-seamless.
Probably the simplest way to do this would be to have hitstop supers keep the current sepia background during startup into black & white background during the super and have supers without hitstop to have black & white background during startup and sepia background during the super. Or vice versa, so long as the two super types are visually distinct in some consistent way.
There are certainly other ways to go about it, but that's probably the most-seamless.