- Combos should be easy because you already did the interactive part, which is landing a hit at neutral, so your reward should be as easy as the game designers can make it.
- Basic defense that doesn't come with high rewards should also be easy. Most games get this right, you don't have to tap Back within 5f of getting hit just to block the hit.
- Reversals should be hard(er) because a reversal is not basic defense. If my opponent is skilled enough to leave only a 1 frame gap, which takes precision, then I should also have to be skilled to take advantage of that gap. I can choose to perform basic defense, which does not require timing, or I can go for more advanced defense (instant block, parry, red parry, reversal). Advanced defense should require good timing on my part, because the reward is higher and the situations that it overcomes already required good timing from my opponent to initiate. The effort required from the defender to do something besides passively defend should be at LEAST equal to, if not higher than, the effort required by the attacker to put them in that situation.