There's no micro dash, if you're refering to the link after beam I just held forward there. But either way, replacing the last chain with the usual j.mp, j.hk, j.lp, j.hk still does 7.9k.
Does she have a easier BnB for a beginner?
You can try this one:
The [MP] part means to hold that button. Give it another try.
Oh... I thought it meant restand or something.
I know about this, but since most of my confirms in neutral are from beam > bypass I never get the chance to use it. I will start using that combo though. I'm really bad at optimizing combos so I really needed that.
ReFURbish is a perfect word, thanks. :^)
This is probably what getting Kanchou'd thrice in a row from the same reset point feels like.
If you can post the notations I can make the vids, the help would be sickerino, mon ami.I have an entire flowchart of what optimized solo Robo can do with/without heads // head-no head //Midscreen-corner// CH-not CH (also different enders depending on what you prioritize). I could cross-post it from my training diary and then send the notations. The s.HK HCH is really difficult and uploading it would take a while though.
You are an absolute G and maybe put too much effort into it lmao. I'll copy paste all this into the compendium.Okay, the Robo Fortune "not-on-Double but it's coming soon" Flowchart is ready. This took me so long to format oh man.
Note that some characters don't get hit by the first hit of [s.MP] or that not all j.MP or j.HK will connect, so this is the "at best" damage.
Ready? START!
Is your combo midscreen or in the corner?
Did you receive a counter hit?
What button did you start with?
Do you have a head to use in your combo?
What is your priority?
c.HP
j.HP djc j.MK j.HP
c.MK c.HP
j.HK djc j.MP j.HK air H BEAM
s.LK [s.MP] s.HP Mine
s.LP (2x) [s.MP] s.MK s.HK c.HK c.HKc.HP
j.HP djc j.MK j.HP
c.MK c.HP
j.HK djc j.MP j.HK air H BEAM
s.LK [s.MP] s.HP Mine
s.LP (2x) [s.MP] s.MK s.HK c.HK c.HK Magnetc.HP
j.HP djc j.MK j.HP
c.MK c.HP
j.HK djc j.MP j.HK air H BEAM
s.LK [s.MP] s.HP Mine
s.LP (2x) [s.MP] s.MK s.HP HK Danger! CCAlphaWhat is your priority?
c.HP
j.HP djc j.MK j.HP
c.MK c.HP
j.HK djc j.LK j.HK
land, then jump
j.LP j.HK djc j.MP j.HK air H BEAM
s.LP (2x) [s.MP] s.MK s.HK c.HK c.HKc.HP
j.HP djc j.MK j.HP
c.MK c.HP
j.HK djc j.LK j.HK
land, then jump
j.LP j.HK djc j.MP j.HK air H BEAM
s.LP (2x) [s.MP] s.MK s.HK c.HK c.HK Magnetc.HP
j.HP djc j.MK j.HP
c.MK c.HP
j.HK djc j.LK j.HK
land, then jump
j.LP j.HK djc j.MP j.HK air HP Beam
s.LP (2x) [s.MP] s.MK s.HP HK Danger! CCAlphaDo you have a head to use in your combo?
s.HK Magnet
c.HP
j.HP djc j.MK j.HK
c.MK s.HP Mine
[s.MP] c.HP
j.HK djc j.MP j.HK air H BEAM
s.LK (2x) [s.MP] s.MK s.HP HK Danger! CCAlphaWhat is your priority?
s.HK c.HK c.HK Magnet
s.LK s.MP c.HP
j.HP djc j.MK j.HP
c.MK c.HP
j.HK djc j.MP j.HK H BEAM
s.LP (2x) [s.MP] s.MK s.HK c.HKs.HK c.HK c.HK Magnet
s.LK s.MP c.HP
j.HP djc j.MK j.HP
c.MK c.HP
j.HK djc j.MP j.HK H BEAM
s.LP (2x) [s.MP] s.MK s.HP HK Danger! CCAlphaWhat move connected?
Spending a head is not optimal.
What is your priority?
c.LK c.MP s.MK c.HP
j.HP djc j.MK j.HP
c.MK c.HP
j.HK djc j.MP j.HK H BEAM
s.LP (2x) [s.MP] s.MK s.HK c.HK c.HKc.LK c.MP s.MK c.HP
j.HP djc j.MK j.HP
c.MK c.HP
j.HK djc j.MP j.HK H BEAM
s.LP (2x) [s.MP] s.MK s.HK c.HK c.HK Magnetc.LK c.MP s.MK c.HP
j.HP djc j.MK j.HP
c.MK c.HP
j.HK djc j.MP j.HK H BEAM
s.LP (2x) [s.MP] s.MK s.HP HK Danger! CCAlphaWhat is your priority?
s.HK c.HK c.HK Magnet
s.LK s.MK c.HP
j.HP djc j.MK j.HK
land j.LK j.MP djc j.LP j.MP H BEAM
s.LP (2x) [s.MP] s.MK s.HK c.HKs.HK c.HK c.HK Magnet
s.LK s.MK c.HP
j.HP djc j.MK j.LK
s.MP s.HP Mine
j.LP j.MP air H BEAM
s.LP (2x) [s.MP] s.MK s.HK c.HKs.HK c.HK c.HK Magnet
s.LK s.MK c.HP
j.HP djc j.MK j.LK
s.MP s.HP Mine
j.LP j.MP air H BEAM
s.LP (2x) [s.MP] s.MK s.HP HK Danger! CCAlpha
Using a head in a corner combo is not optimal.
Did you receive a counter hit?
c.HP
j.HP djc j.MK j.HP
c.MK c.HP
air H BEAM djc j.LK j.MP air H Beam
land, then jump
j.LP j.HK air H BEAM
s.LP (2x) s.HP HK Danger!
s.LK [s.MP] s.MK s.HP HK Danger! CCAlphac.LK c.MP s.MK c.HP
j.HP air H BEAM djc j.LK j.MP air H BEAM
land, then jump
j.LP j.HK air H BEAM
s.LP (2x) s.HP HK Danger!
s.LK [s.MP] s.MK s.HP HK Danger! CCAlpha
They still work, but I definitely don't recommend the [j.LK > j.MK > DJC > j.LK > j.MK] one unless you fully understand how fast each character falls and can learn the timing for when to press each button.
So it's actually possible to pull off that combo on every character by adjusting the timing of the inpputs to the time they take to fall?
Oh, no wonder I had problems. Thanks!