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Robo-Fortune Combo Thread

It works on band and double. You have to not restand double or band before j.lp to usually get it. For Big Band only, you can switch the (j.lp, j.mp H beam) and the (s.lp s.lp s.hp H danger) to make it easier.
 
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Can't get the corner combo on the first page to work. Is a corner combo important? Maybe there's an easier one, or the timing needs to be different.

Haven't been able to do one since PSN release, and w/Beam damage changes thought it might be more important.
 
The jLK airchain is tricky on lights -You need to cancel the jMP and jHK before the last hit.
Might be too difficult to keep as a BnB so it's more of a style combo.

The instantish double jump jMP is tricky
 
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