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- Dec 8, 2013
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- xervort13
I am functioning off very little sleep, which is to say no sleep, so I hope I didn't forget anything.
Lots of changes to the Big ol' Band, and some minor (or not so minor) tweaks to a few others.
[prbreak]Read more...[/prbreak]
Lots of changes to the Big ol' Band, and some minor (or not so minor) tweaks to a few others.
[prbreak]Read more...[/prbreak]
- Painwheel
- Death Crawl gives opponent much less meter
- Peacock
- Argus Agony gives opponent much less meter
- Squigly
- Patched unblockable Squigly Blockbuster
- Ms. Fortune
- She has an input buffer after DP+K~K" for ease of attacks when in mid-air, it used to be 1f now it's 3f. (Thanks for clarification Mike)
- Big Band
- More colored animations
- c. hp
- s. hp
- tambourine
- Rush Punches changes
- LP
- 20 frames
- 1 hit armor
- MP
- 23 frames
- 2 hits armor
- HP
- 26 frames
- 2 hits armor
- LP
- "Take the A-train" has been sped up
- Normal throw leaves opponent closer to you
- Tambourine changes
- LP
- 8 frames
- hit invincible (except on first frame)
- 11 hits
- now picks up opponent
- MP
- 10 frames
- hit invincible even during first frame
- 14 hits
- HP
- 12 frames
- "all invincible" until first hit
- 17 hits
- LP
- Parrying
- Parry window has increased from 12 frames to 14
- Light attack parry gives you six frames advantage
- Medium attack parry gives you five frames
- Heavy attack parry gives you four frames
- More colored animations