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Salty Updates 10 Jan 2014

Some Person

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I am functioning off very little sleep, which is to say no sleep, so I hope I didn't forget anything.

Lots of changes to the Big ol' Band, and some minor (or not so minor) tweaks to a few others.

[prbreak]Read more...[/prbreak]
  • Painwheel
    • Death Crawl gives opponent much less meter
  • Peacock
    • Argus Agony gives opponent much less meter
  • Squigly
    • Patched unblockable Squigly Blockbuster
  • Ms. Fortune
    • She has an input buffer after DP+K~K" for ease of attacks when in mid-air, it used to be 1f now it's 3f. (Thanks for clarification Mike)
  • Big Band
    • More colored animations
      • c. hp
      • s. hp
      • tambourine
    • Rush Punches changes
      • LP
        • 20 frames
        • 1 hit armor
      • MP
        • 23 frames
        • 2 hits armor
      • HP
        • 26 frames
        • 2 hits armor
    • "Take the A-train" has been sped up
    • Normal throw leaves opponent closer to you
    • Tambourine changes
      • LP
        • 8 frames
        • hit invincible (except on first frame)
        • 11 hits
        • now picks up opponent
      • MP
        • 10 frames
        • hit invincible even during first frame
        • 14 hits
      • HP
        • 12 frames
        • "all invincible" until first hit
        • 17 hits
    • Parrying
      • Parry window has increased from 12 frames to 14
      • Light attack parry gives you six frames advantage
      • Medium attack parry gives you five frames
      • Heavy attack parry gives you four frames
 
Dude! You forgot to mention that Big Band has winquotes now, in addition to sounds for his taunt and win takeoff.
 
Each update is getting better and better.
 
FYI it's not "Fortune's input buffer is much shorter after DP+K~K" it's "she has an input buffer at all after DP+K~K", it used to be 1f now it's 3f.
 
Fixed the Fortune bit, thanks for pointing that out Mike.
 
Yeah, I changed it to 5f because it turned out not to screw with inputs from tapping K, so why not make it as easy as everything else is...
 
Yeah, I changed it to 5f because it turned out not to screw with inputs from tapping K, so why not make it as easy as everything else is...
D'aww I knew you cared.
 
Seems like, for the past two revisions, if I win with certain moves, I end up getting BB's alternate winpose. Even if I'm not holding down any specific attack buttons on victory. Are the winposes randomized now or something?
 
Huh, didn't know that. I thought you could always trigger them by holding specific buttons. At least you could do that with Filia, for a while.
 
Sorry, to be clearer: If you don't hold anything, it's random. If you do hold certain buttons you can pick your winpose.
 
Are the main game changes going to be in console?
 
are lab zero and co still confident/hopeful (delete as applicable) that the console patch will be available this month? in particular the xbox version since its a bit further behind than the ps3 one.
 
well the patch is testing at sony so im assuming that it should be two weeks (for real this time). . .hopefully
I believe the reason that Xbox patch is behind is due to the fact that Microsoft QA dosnt open until tomorrow
 
tomorrow you say? interesting......
 
Xbox patch is behind because Xbox Skullgirls is always behind.
 
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