- Joined
 - Dec 8, 2013
 
- Messages
 - 317
 
- Reaction score
 - 449
 
- Points
 - 63
 
- Age
 - 33
 
- Steam
 - Apple Jack
 
- PSN
 - xervort13
 
I am functioning off very little sleep, which is to say no sleep, so I hope I didn't forget anything.
Lots of changes to the Big ol' Band, and some minor (or not so minor) tweaks to a few others.
[prbreak]Read more...[/prbreak]
				
			Lots of changes to the Big ol' Band, and some minor (or not so minor) tweaks to a few others.
[prbreak]Read more...[/prbreak]
- Painwheel
- Death Crawl gives opponent much less meter
 
 
- Peacock
- Argus Agony gives opponent much less meter
 
 
- Squigly
- Patched unblockable Squigly Blockbuster
 
 
- Ms. Fortune
- She has an input buffer after DP+K~K" for ease of attacks when in mid-air, it used to be 1f now it's 3f. (Thanks for clarification Mike)
 
 
- Big Band
- More colored animations
- c. hp
 - s. hp
 - tambourine
 
 - Rush Punches changes
- LP
- 20 frames
 - 1 hit armor
 
 - MP
- 23 frames
 - 2 hits armor
 
 - HP
- 26 frames
 - 2 hits armor
 
 
 - LP
 - "Take the A-train" has been sped up
 - Normal throw leaves opponent closer to you
 - Tambourine changes
- LP
- 8 frames
 - hit invincible (except on first frame)
 - 11 hits
 - now picks up opponent
 
 - MP
- 10 frames
 - hit invincible even during first frame
 - 14 hits
 
 - HP
- 12 frames
 - "all invincible" until first hit
 - 17 hits
 
 
 - LP
 - Parrying
- Parry window has increased from 12 frames to 14
 - Light attack parry gives you six frames advantage
 - Medium attack parry gives you five frames
 - Heavy attack parry gives you four frames
 
 
 - More colored animations