Cadenza
Documentation Expert
Hello this is my attempt at doing match analysis!
@mcpeanuts @Mr Peck @Mike_Z
I think i highlighted my problems in this match well enough but i'm sure i missed something
Warning: It is fucking long
I watched the match again without your commentary, and what I'd say is basically the same as peanuts':
If you like her, play her. You play her okay.
Why?
Learning the matchup is always a good idea! :^)
Found what i was looking for:
doesn't matter anymore. gonna look for a new team
nothing consistently sideswitches for heavies
squigs just makes any sensible combo sans L chair harder to do.
and i don't even like the L chair starter in the first place. Which is convincing me i have no business playing wulf
cause the fundamental aspect concerning combo theory does not make ANY GODDAMN SENSE
Look, Twerk, I am going to type this out once only. With 1 bar, vs every single character except EL/FU, they have a grounded reversal that beats EVERYTHING YOU DID except blocking. It beats assist+anything. EL/FU DO NOT have a reversal that beats throw, without lv3. It is a yomi option you have to use, but what you are asking for is a way to beat everything. That doesn't exist ANYWHERE for ANYONE.
- LabZero: Like, if you are attacking and she's doing j.LK and it's working that's your problem, that you can fix.
- 5:32
LabZero: But you get a CH whatever if she tries that. It is RISKY.- 5:32
LabZero: DP is MUCH LESS RISKY.- 5:32
LabZero: But DP loses to throw- 5:32
LabZero: and she has no other choices grounded that do NOT lose to throw- 5:32
LabZero: tech means you didn't get hit, 50/50 is fine- 5:33
LabZero: like this is a 90/10 instead of a 50/50- 5:33
LabZero: because aside from lv3 she has ONE OPTION that does NOT lose to throw
Does c.MP c.HP xx tag work? When I was messing with Fukua, I found this was a safe way to get Painwheel in. I don't know if it would work with Robo tag though.
I will try it next stream after some practice in training mode(the fireball to magnet part). My main goal with c.mp c.hp is that the ground bounce in conjunction with robo's tag's hitbox will connect and put them away. Obviously since you play peacock you would naturally want to start them midscreen.
Drill imo. Assuming you're not using Cerecopter for the Bella assist. Drill gives Robo meterless ground throw conversions which is nice to have.