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Can I keep it Mike? I promise I'll feed it and clean up after it and...
This is the first time I hear about SF4 randomly dropping inputs, can you link me some article??
I think he's accusing the frame skip which doesn't skip inputs.SF4 'unblockables' are actually 1f blockable.
If you hold back = You get hit
If you hold forward = You get hit
If you press back on the correct frame = You block it
That's exactly what seems to happen here.
I'm not sure how people, after watching the video and reading the title, come to ideas like "It randomly crosses up" or "Test whether the CPU on all block can defend against it" (obviously they can, a HUMAN blocks it in the video..)
This is the first time I hear about SF4 randomly dropping inputs, can you link me some article??
And what does this have to do with anything either way?
Because I don't know what an SF4 unblockable is (because I don't play SF4), and the video and post gave me no other idea of what I should be looking for.
The reset actually hits Filia while she is still airborne (otherwise she could crouch under it). And it actually beats Gregor Samson and j.HK, which I didn't include in the video since it wasn't particularly relevant.
The title specifies "SF4-style unblockable". So if you have no idea what's so special about SF4 that its 'unblockables' have a name on their own, you could try googling "SF4 unblockable" and would end up here http://gaming.stackexchange.com/questions/94351/what-does-unblockable-mean (first result).
SF4 has frameskip?
Here's an excellent video explaining SF4 unblockables, which I linked to in the video description:
Actually I think it has to do with landing rather than directionality.
I doubt you could find a similar setup where she's not landing on the exact frame she's being hit.
SG's blocking is based on what side of you they're on each frame, but that value is stored internally to the sprite at the beginning of each frame (so "must hold Left to block this frame" / "must hold Right to block this frame"), so there isn't any "if you switch sides this frame then you suddenly were holding the wrong direction" junk.
That doesn't mean this shouldn't get fixed, but it's not SF4-style. SF4-style is a whole different class of screwup. :^)