- Joined
- Jan 9, 2014
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- 51
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- Central Valley, CA
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- Insaneload
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- SkippyMcYay
When you've built up some undizzy and go for a reset, there is some messed up risk-reward going on. If your reset lands, you get to do a short combo after. If you go for a reset and your opponent reversals you, they can frequently do a full combo on you at the cost 0-2 meters. Even if you block, they might have a safe DHC. It's very favorable for someone to go for reversals when they expect a reset because they have so much more to gain than their opponent (momentum shift, more damage, pressure on block).
I propose that if you do a move with any invincibility frames, then your opponent gains your undizzy value (you still have it too). That way, if you land a reversal, you can't get massive damage when your opponent's damage potential is much smaller. Of course, they would still have reset opportunities, which is fine! They just couldn't do a reversal into a full combo with its full potential for resets everywhere. Furthermore, if someone did a reversal into a safe DHC and started pressure, the blockstun would lock your undizzy so if they went straight for a 50/50 they couldn't full combo you.
Originally I was going to suggest that there just be a single undizzy bar that players share, but I figure people would be upset if they hit with a non-reversal move after their opponent built up undizzy, nerfing their combo for no decent reason.
I propose that if you do a move with any invincibility frames, then your opponent gains your undizzy value (you still have it too). That way, if you land a reversal, you can't get massive damage when your opponent's damage potential is much smaller. Of course, they would still have reset opportunities, which is fine! They just couldn't do a reversal into a full combo with its full potential for resets everywhere. Furthermore, if someone did a reversal into a safe DHC and started pressure, the blockstun would lock your undizzy so if they went straight for a 50/50 they couldn't full combo you.
Originally I was going to suggest that there just be a single undizzy bar that players share, but I figure people would be upset if they hit with a non-reversal move after their opponent built up undizzy, nerfing their combo for no decent reason.