Full Analysis of FT5 against @Broken Loose
DISCLAIMER: reserved analysis are still a work-in-progress.
The only game I lost in this set. I have tons to say about this match, but I'm really proud of the way I analysed this match after my loss and learned from it.
Starting off, I was really surprised that BL took a trio against me
(a known solo player). In my past experience with trios, if I can get one reset off, the character is dead, so its fair to say I was pretty confident going into the matchup. My biggest concern was with Beowulf as I'm terrible at teching throws and have played
@iDaNtE-_-_- enough to know to fear for my life. My goal this game was to get rid of Big Band alone, which is a matchup I know much better and am more comfortable with.
Round started with me doing Medium DP. It was between this and Horus for me, though if I had know how aggressive BL would be, I would have used qcb.HP
Carpenter Ax to start. To his credit, I wasn't able to get a good round start in any of these matches. It was incredibly frustrating for me.
26:01 - Upbacked into pushblock. Pretty sure I was panicking due to not getting any damage off at roundstart. Everything about the next few seconds is me autopiloting into my classic quick match bullshit:
UPBACK -> IAD -> j.LK -> s.LK
I've been told several hundred times by multiple people, but most notably Sage and Domino to make sure all of my moves are
intentional and
have purpose behind them. I try to remember this is in later games, but for all of the first game, I'm in my terrible panic autopilot state and keep mashing buttons to try to counter-hit.
After I autopilot from my upback-iad bullshit, I go straight into s.HP and get bodied by A-Train assist. Classic me.
Note to self: practice canceling s.HP into DP
Now, I'm in the corner after being opened by A-Train assist and it just gets worse. I'm still upbacking, so BL takes advantage of this and hits me low (26:09 & 26:18). None of his combos are instakilling me, just slowly chipping away at my health, but I don't register any of this and keep upbacking. I'm assuming this is just due to the auto-pilot and nerves.
Here is where it gets bad: after the first grab reset, I just give up and go into full-panic mode. Mashing is what happens the rest of the game. There is really no thought in any of my moves for the remainder of the round. I have such huge issues calling enemy grabs and teching them, which is one of the main reasons I'm afraid of Beowulf. 26:27 is another low reset because I'm
still upbacking. When I finally get out of the corner, I go back into UPBACK-IAD-j.LK, but this time (due to mashing) I hit j.LK and j.MK which brings out NEKHBET and Double punishes me.
26:45 - This is the fourth time that A-Train assist has hit me due to my air dash back. I get a hit in on Double, but I don't snap. Game ends with a
fifth A-Train punish on my UPBACK into j.MK.
Things to take away from this game:
1. Stop auto-piloting
2. You need to cancel into DP more often, specifically after an assist is called to protect yourself.
3. Mashing will literally just make things worse.
4. Take a deep breath and calm down, even in the middle of a game. Mashing will LITERALLY just make things worse.
5. I need to be more aware of my Air Dashes. Five of BL's confirms came from abusing an air dash.
Game 2. The first game in the long line of games that I took. The play on this game came down essentially to two things: patience and Sekhmet. I make quite a few mistakes in this game too, but its a little bit less mashy than the game prior.
Roundstart Albus was a bad idea. He called Big Band assist last game for roundstart too, but I didn't think he'd do it again this game. Honestly, after losing with roundstart DP last game, I was still in a bad place. I had practiced a safe mixup with Albus at roundstart a few days ago, but I couldn't remember it for the life of me (Paging
@Zidiane to maybe remind me of the notation for the combo).
27:17 - UPBACK into j.LK -> j.LK on A-Train assist. I'm pretty proud of this moment, because I had realized that I needed to stop absent mindedly Air Dashing while BB is on the screen and play smarter. Unfortunately, because I was
only punishing the assist, I wasn't safe from the point and got hit. From there, its back into neutral and some standard blocking/push-blocking while waiting for an opening. I mistime my approach with UPBACK-IAD and get hit by
Wulf Blitzer, showing that I really didn't learn shit from last game and need to be more wary of Beo.
27:25 - Chaining j.MK into qcb.HP is something I'm really proud of here for a few reasons.
1. I'd been careful about leaving myself open this game when Big Band is coming out and going into Sekhmet here stops me from getting hit my A-Train assist.
2. I noticed that he essentially called his assisted (specifically A-Train assists) whenever he didn't have an approach ready
Those two reasons combined into my next punish, which
(I'm not going to lie) was incredibly lucky and literally won me the rest of the set. This next moment is what won the entire Money Match for me.
27:26 - Sekhmet Carpenter Ax into Butcher Blade. I'm not sure why BL didn't grab me here. I'm pretty sure he had time from his land to block into a grab, but I guess he didn't register that? From
Butcher's Blade, I go into
Carpenter Ax (x2) which is essentially me trying to get as much damage as possible with these few hits. At this point, I have
literally no meter and am forced to recover back into Eliza. This moment is pivotal for me because it clicks: Sekhmet works here. The issue I'm having with A-Train assist can be out-armored by Sekhmet's own hyper armor. From this point, whenever I'm not sure about how to proceed, I call Sekhmet. This also results in me not typically having meter when I need it, but I win due to this.
[reserved for game 3]
[reserved for game 4]
[reserved for game 5]
[reserved for game 6]