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- Jun 11, 2015
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I've always had this question: In some fighting games (particularly the older ones such as Street Fighter II, and any games from the Guilty Gear, Marvel vs. Capcom and King of Fighters franchises, and Dengeki Bunko Fighting Climax), they have a single-button input for a throw that has no startup and whiff animation (whiffing will have the respective normal come out instead) and involves pressing forward or backward a button (usually a heavy-type attack) when up close against a character. In other fighting games (such as any Street Fighter game from Street Fighter III and beyond, as well as newer fighting games like BlazBlue, Melty Blood, Skullgirls, UNIEL, P4U and Arcana Heart), they have a multi-button input for a throw that has a startup and whiff animation and involves pressing two buttons and can be done anywhere on the screen and not up close against a character. That being said, which one is better?
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