Swiftfox-Dash
The one... the only
Played a few games, didn't notice the Peacock damage nerf too much, did notice the difference in 3 v 2 when it came to getting j.hp clips though but it's only really 300 per hit. Didn't find myself trying to use lenny all too much as I went up against the likes of Filia, Val and Fortune who can just ignore it and got for a hit to combo away from the bomb or back off if blocked. I just need to try it in other matchups where it might be more reliable. I didn't notice too much difference when I went for Mp bangs, and if I'm not mistaken I still got low profiled by Val or Fortune.
I still wish her air light wasn't so slow or had better range, I just don't get why she has to have a 9 frame light for air to air confrontations. Also one thing Sage pointed out to me before, but is it possible to have Argus align better against aerial opponents? This is especially apparent in my corner combos where I argus but since their feet get clipped by the beam, they only eat about 10 to 15 missiles instead of about 25. It seems to vary on character weight and height.
As for Bella, the Dynamo change did cost me a couple of times when I was cornered and the foe was attacking directly above me, quite sad about that but I'll have to adapt to it. And I'm curious as to why her level 3 lost damage. I know it's only a few hundred but as far as combos enders go; in retail level 3 only did about 700 more than titan knuckle-copter-dynamo and now that's down to about a 500 difference. Though in all fairness this is talking about the corner mostly. Midscreen the level 3 does about 600 more than a standard dynamo ender, but you can get a titan knuckle after level 3 wall bounce for an extra 400 or another dynamo. Guess it's not a big deal in the end, but just curious as to why it lost damage at all.
I still wish her air light wasn't so slow or had better range, I just don't get why she has to have a 9 frame light for air to air confrontations. Also one thing Sage pointed out to me before, but is it possible to have Argus align better against aerial opponents? This is especially apparent in my corner combos where I argus but since their feet get clipped by the beam, they only eat about 10 to 15 missiles instead of about 25. It seems to vary on character weight and height.
As for Bella, the Dynamo change did cost me a couple of times when I was cornered and the foe was attacking directly above me, quite sad about that but I'll have to adapt to it. And I'm curious as to why her level 3 lost damage. I know it's only a few hundred but as far as combos enders go; in retail level 3 only did about 700 more than titan knuckle-copter-dynamo and now that's down to about a 500 difference. Though in all fairness this is talking about the corner mostly. Midscreen the level 3 does about 600 more than a standard dynamo ender, but you can get a titan knuckle after level 3 wall bounce for an extra 400 or another dynamo. Guess it's not a big deal in the end, but just curious as to why it lost damage at all.