cloudKing211
King of White Puffs
- Joined
- Feb 18, 2014
- Messages
- 740
- Reaction score
- 555
- Points
- 93
- Age
- 32
- Location
- New Jersey, United States
- Steam
- akiraxion
- PSN
- cloudKing211
 
			
		
	
		
			
			
				 
			
		
	
		
			
			
				 
			
		
	
										
											
	
										
									
								
							 
			
		
	
		
			
			
				 
			
		
	
		
			
			
				 
			
		
	
										
											
	
										
									
								
							It was more so a bit of a jest at how it's arguably Peacock's worst matchup and she lost one thing she had on him, hence the =p emote thing.You're kidding. He used to take more damage from blocking certain supers than he did from just walking into them, as a punishment for using a mediocre DP (vulnerable to throws, you have to walk across the screen and pick it up afterward from the exact spot it landed, and you can't pick it up too soon afterward).
Hell, HP chair could gain full invuln and MP chair could gain Item Drop-style tracking, and both would still be incredibly fair. Extra chip is an absolute nuisance.
This doesn't change anything if the finishers are at the end of the combo, right?
Is this another nerf to Robo...why :(
 
			
		
	
		
			
			
				 
			
		
	
		
	
										
											
	
										
									
								
							Always ready solo confirms from sHP via sHP > M Spin > sLP would be massive for pressure / baits / strings / neutral / pokes / everything.
No, I did not mean that...that would actually make it a lot worse XD
 
			
		
	
		
			
			
				 
			
		
	
		
	
										
											
	
										
									
								
							???
dafuq, are we thinking of the same character here?a mediocre DP (vulnerable to throws, you have to walk across the screen and pick it up afterward from the exact spot it landed, and you can't pick it up too soon afterward).
Hell, HP chair could gain full invuln and MP chair could gain Item Drop-style tracking, and both would still be incredibly fair.
 
			
		
	
		
			
			
				 
			
		
	
		
			
			
				 
			
		
	
										
											
	
										
									
								
							 
			
		
	
		
			
			
				 
			
		
	
		
			
			
				 
			
		
	
										
											
	
										
									
								
							 
			
		
	
		
			
			
				 
			
		
	
		
			
			
				 
			
		
	
										
											
	
										
									
								
							If you think that a meterless DP that also has the side effect of providing further pressure when done with your opponent in the corner and is + on block is mediocre simply because you have to then play chairless Beowulf and because it isn't throw invincible (with throws providing no follow up pressure if you escape them unlike a blocked normal and providing a scaled combo on hit) on a character that has a bunch more metered and meterless reversals then perhaps you should go play some characters that actually have mediocre reversals so you can learn what that means. Making H chair fully invincible and giving M Chair item drop tracking would also be really dumb for pretty obvious reasons.
 
			
		
	
		
			
			
				 
			
		
	
		
			
			
				 
			
		
	
										
											
	
										
									
								
							 
			
		
	
		
			
			
				 
			
		
	
		
			
			
				 
			
		
	
										
											
	
										
									
								
							Okay, so first, you didn't address the "can't do it at will" bit. That's kind of important.If you think that a meterless DP that also has the side effect of providing further pressure when done with your opponent in the corner and is + on block is mediocre simply because you have to then play chairless Beowulf and because it isn't throw invincible (with throws providing no follow up pressure if you escape them unlike a blocked normal and providing a scaled combo on hit) on a character that has a bunch more metered and meterless reversals then perhaps you should go play some characters that actually have mediocre reversals so you can learn what that means. Making H chair fully invincible and giving M Chair item drop tracking would also be really dumb for pretty obvious reasons.
 
			
		
	
		
			
			
				 
			
		
	
		
			
			
				 
			
		
	
										
											
	
										
									
								
							 
			
		
	
		
	
		
	
										
											
	
										
									
								
							 
			
		
	
		
			
			
				 
			
		
	
		
	
										
											
	
										
									
								
							 
			
		
	
		
			
			
				 
			
		
	
		
			
			
				 
			
		
	
										
											
	
										
									
								
							Is this another nerf to Robo...why :(
Well, since Robo got brought up...
I feel her M danger is pretty useless and I'm sure a lot of people feel the same way, so:
I suggest that M danger's start up be stretched to around 14, be around -18 on block and around +0 on hit
in exchange to stagger at the last hit.
Basically sort of make it like Peacock's L Bang.
This shouldn't affect her neutral game so I don't think this is buffing too much.
I was going to suggest L danger to also have slower start up, smaller hitbox, but be completely strike invincible...kind of like M Bang
but this does affect her neutral game so...I don't know
M danger is really good against special grabs like it fully beats bellas Grab Resets and beowulfs special grabs..i just wish we can continue punishing them after m danger because you cant. You can do M danger against a character trying to grab you, but if you do you can't combo off it so it really sucks in the corner esp against bellas j.hp. Unless you want to waste meter you can;t combo off it
 
			
		
	
		
	
		
	
										
											
	
										
									
								
							Does she need to be able to deflect clones? Does she NEED to in order to function as a character? If you can't answer that then she deserves this nerf because she's a really OK-enough character and she has other tools to function against fukua. So just don't question it.
 
			
		
	
		
			
			
				 
			
		
	
		
			
			
				 
			
		
	
										
											
	
										
									
								
							Can you specify a change you are unhappy with and why you think its detrimental in the interest of the game health?
 
			
		
	
		
			
			
				 
			
		
	
		
	
										
											
	
										
									
								
							no you can't. if you're refering to the hit from reflect that has't been in the game for quiiiiiite some time now...
 
			
		
	
		
	
		
	
										
											
	
										
									
								
							 
			
		
	
		
			
			
				 
			
		
	
		
			
			
				 
			
		
	
										
											
	
										
									
								
							The obviously closest possible resemblance to H Chair is Fortune Headtoss. They're both lengthy startup throw vulnerable moves that put you in a state where you can't use them again.
What exactly is "any crouching animation"? Do you know how many attacks in the game actually low profile Arm?Gigantic Arm isn't awful as a reversal despite the damage scaling and propensity for getting low-profiled by any crouching animation, but it's also useless as a combo ender or extender due to damage scaling and incredibly finicky followup requirements. Its primary use is to frametrap players who try to punish chairless c.hp.
I did my homework on Skullgirls and its players! You're that guy who got destroyed by Sharpie mashing Eliza Air Super, right? Where is your foot?
 
			
		
	
		
			
			
				 
			
		
	
		
			
			
				 
			
		
	
										
											
	
										
									
								
							 
			
		
	
		
	
		
	
										
											
	
										
									
								
							At this point we are having stuff changed that's been the way its been since characters first came out, since the GAME has first been out. Things that have been a part of the game for years are suddenly being altered. We're fiddling with things that genuinely don't need to be fiddled with. We are literally changing playstyles, character neutral games, matchups, muscle memory, and move properties. Why are we doing all this again? For the final patch, no less? Simply because a handful of people got bored of what the game was?
 
			
		
	
		
			
			
				 
			
		
	
		
	
										
											
	
										
									
								
							Because it breaks the rules. I'm okay with the chair being the exception because it sucks for Beowulf. But it was a projectile, so you should be able to reflect it. Why are the shadows an exception? Do Fukua players just really hate getting their shadows reflected? I wanna know.
 
			
		
	
		
	
		
	
										
									
								
							 
			
		
	
		
			
			
				 
			
		
	
		
			
			
				 
			
		
	
										
											
	
										
									
								
							 
			
		
	
		
			
			
				 
			
		
	
		
	
										
											
	
										
									
								
							But it's not like that for other characters. By that logic then Bella shouldn't be able to reflect Robo's Beam AND Head Ram.
Except that the one attack in the game that has the sole function of reflecting projectiles not working on a commonly used projectile makes no sense tho?
 
			
		
	
		
	
		
	
										
											
	
										
									
								
							 
				
		